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Royal Military Academy
Home / Medieval II Total War / The Moors / Masons' Guild Headquarters
Medieval II Total War
The Moors The Moors
Building class
31. Bowyer
61. Port
65. Port
73. Market
85. Mines
87. Mines
95. Masjid
97. Jama
100. Masjid
101. Brothel
102. Inn
103. Tavern
Previous buildingMaster Masons' Guild Theologians' GuildNext building
Masons' Guild Headquarters
Masons' Guild Headquarters 石匠行會總部
City/Castle City levels Castle levels
Building class city guild_masons_guild
Convert to LEVEL
Building level LEVEL 2 gm_masons_guild
Material stone
Capability construction_cost_bonus_stone bonus 30
happiness_bonus bonus 2
Faction capability construction_cost_bonus_stone bonus 30
Construction 1
Cost 3000
Requires condition
Building Description
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Masons' Guild Headquarters 石匠行會總部 The Masons' Guild Headquarters is a shining example of solid construction and opulent interiors, fitting of the recognised masters of civil construction. The building dominates its host city, not by its appearance, but rather by its influence over the rest of the settlement. Evidence of this influence can be seen in the expensive stonework throughout the city, and the people’s pride in their home town.
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Recruit units
No. Card Name Start quantity Replenishment rate Max quantity Experience Requires condition
1
48
Urban Militia 1 0.5 4 0
Equipped with a sword, well trained and protected by heavy armour these troops are far superior to most militias.
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