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Royal Military Academy
Home / Medieval II Total War / The Turks / King's Stables
Medieval II Total War
The Turks The Turks
Building class
32. Bowyer
64. Port
68. Port
76. Market
88. Mines
90. Mines
98. Masjid
100. Jama
103. Masjid
104. Brothel
105. Inn
106. Tavern
Previous buildingEarl's Stables Town WatchNext building
King's Stables
King's Stables 國王馬廄
City/Castle City levels Castle levels
Building class castle equestrian
Convert to LEVEL
Building level LEVEL 4 kings_stables
Material wooden
Capability
Faction capability
Construction 6
Cost 9600
Requires condition
Building Description
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King's Stables 國王馬廄 Only factions with a true affinity with mounted warfare would have any cause to build King’s stables, for their only true point of difference over the Earl’s stable lie in customised housing, training and equipment for the penultimate cavalry units. These stables all but make the castle a cavalry academy, with so many skilled riders instilling a proud tradition of military excellence that is known of far and wide.
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Recruit units
No. Card Name Start quantity Replenishment rate Max quantity Experience Requires condition
1
32
Qapukulu 1 0.5 4 0
Elite household guards, well armoured and equipped with maces, Qapukulu make for tough opponents in hand to hand combat.
2
32
Sipahi Lancers 1 0.7 6 0
A better class of Sipahis, better suited to hand to hand combat than their archers counterparts.
3
32
Sipahis 1 0.7 6 0
Medium armed horse archers, while less mobile than other horse archers, are better suited to hand to hand fighting.
4
32
Turkomans 1 0.7 6 0
Tribal Turkish nomads, accustomed to life in the saddle. These hardy bowmen have a fierce and unruly reputation.
5
32
Turkish Horse Archers 1 0.7 6 0
Lightly armoured troops, who can pepper the enemy with arrows and use their speed to stay out of harm's way.
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