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Royal Military Academy
Home / Broken Crescent 1.05 / The Eastern Roman Empire / Port
Broken Crescent 1.05
The Eastern Roman Empire The Eastern Roman Empire
Building class
30. Bowyer
49. Port
53. Port
61. Market
73. Mines
75. Mines
90. Inn
91. Tavern
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Port
Port 港口
City/Castle City levels Castle levels
Building class castle castle_port
Convert to port LEVEL 0
Building level LEVEL 0 c_port
Material wooden
Capability trade_base_income_bonus bonus 1
Faction capability
Construction 3
Cost 1600
Requires condition
Building Description
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Port 港口 A Port brings trade to a settlement. Indeed, moving goods by water is the only way to carry large cargoes long distances cheaply and thus turn a profit. The need to keep merchant ships in good order also means that the necessary skills to make military vessels can be found here.
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Recruit units
No. Card Name Start quantity Replenishment rate Max quantity Experience Requires condition
1
30
Dromon 1 0.5 2 0
Used by the Byzantine Empire since the 6th century, with a central tower with a firing platform for marines.
2
48
Italian Mercenary Crossbowmen 1 0.15 1 0 and hidden_resource mtrade
Influenced by trade, the Italian crossbow was introduced to the Eastern Mediterranean. Enemy infantry will be worn down by its many armor piercing bolts.
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