Language:
皇家軍事學院
首頁 / 破碎的新月 2.02 / The Kingdom of Jerusalem / Archery Range
破碎的新月 2.02
The Kingdom of Jerusalem The Kingdom of Jerusalem
建築類型
28. Bowyer
46. Port
50. Port
58. Market
70. Mines
72. Mines
78. Church
79. Abbey
83. Chapel
85. Inn
86. Tavern
上一個建築Practice Range Marksman's Range下一個建築
Archery Range
Archery Range
城市/城堡 城市建築等級 城堡建築等級
建築類型 castle missiles
轉換建築類型 LEVEL
建築等級 LEVEL 2 archery_range
材料 wooden
建築效果
勢力效果
建造時間 6
建造花費 6400
其他建造條件
建築描述
Google Search Yahoo! Search bing Search Wikipedia Search Picasa Search Google Images Search Yahoo! Search bing Search Google Images Search Yahoo! Search
Archery Range An Archery Range is a necessary investment for any lord seeking to train professional missile troops, rather than rely upon militia-level training with local peasants. Improvements to the range include much more challenging targets to practise on, officer’s quarters, and a larger bowyer’s workshop outfitted to manufacture superior weaponry, worthy of highly trained soldiers.
Facebook Comments
招募兵種
No. 兵種 名稱 初始數量 補充率 最大數量 經驗值 其他招募條件
1
60
Levy Archers 1 0.3 1 0 and hidden_resource armenia_proper
Archers from the hills of Anatolia, a mix of Christians and Muslims.
2
60
Levy Archers 1 0.3 1 0 and hidden_resource cilicia
Archers from the hills of Anatolia, a mix of Christians and Muslims.
3
60
Levy Archers 1 0.3 1 0 and hidden_resource recruit_armenia
Archers from the hills of Anatolia, a mix of Christians and Muslims.
4
60
Caucasus Hillmen 1 0.3 2 0 and hidden_resource azeri
Light javelin-bearing Irregulars with little more motivation than bandits, best served in guerilla warfare or idle harassment of the enemy.
5
60
Azat Archers 1 0.3 1 0 and hidden_resource azeri
Armored archers from the ancestral homelands of Armenians, adept at marksmanship and limited melee.
6
60
Caucasus Hillmen 1 0.3 2 0 and hidden_resource recruit_georgia
Light javelin-bearing Irregulars with little more motivation than bandits, best served in guerilla warfare or idle harassment of the enemy.
7
60
Azat Archers 1 0.3 1 0 and hidden_resource recruit_georgia
Armored archers from the ancestral homelands of Armenians, adept at marksmanship and limited melee.
8
60
Ahdath Bowmen 1 0.23 1 0 and hidden_resource syria
9
60
Ahdath Bowmen 1 0.23 1 0 and hidden_resource recruit_ayyubid
10
60
Kurdish Javelinmen 1 0.3 2 0 and hidden_resource iraq
Javelinmen from the hills of northern Iraq.
11
60
Kurdish Javelinmen 1 0.3 2 0 and hidden_resource recruit_abbasid
Javelinmen from the hills of northern Iraq.
12
60
Ahdath Bowmen 1 0.23 1 0 and hidden_resource arabia
13
60
Ahdath Bowmen 1 0.23 1 0 and hidden_resource recruit_oman
14
60
Nuristani Tribesmen 1 0.23 2 0 and hidden_resource e_iran
Lacking in armor or steel weaponry, but fierce at heart, they throw showers of dangerous javelins at oncoming soldiers. Much more useful en masse.
15
60
Iranian Archers 1 0.23 1 0 and hidden_resource e_iran
This unit of pressed men will rain arrows from afar, but in close combat they wont last long.
16
60
Nuristani Tribesmen 1 0.23 2 0 and hidden_resource w_iran
Lacking in armor or steel weaponry, but fierce at heart, they throw showers of dangerous javelins at oncoming soldiers. Much more useful en masse.
17
60
Iranian Archers 1 0.23 1 0 and hidden_resource w_iran
This unit of pressed men will rain arrows from afar, but in close combat they wont last long.
18
60
Nuristani Tribesmen 1 0.23 2 0 and hidden_resource recruit_seljuk
Lacking in armor or steel weaponry, but fierce at heart, they throw showers of dangerous javelins at oncoming soldiers. Much more useful en masse.
19
60
Iranian Archers 1 0.23 1 0 and hidden_resource recruit_seljuk
This unit of pressed men will rain arrows from afar, but in close combat they wont last long.
20
60
Nuristani Tribesmen 1 0.23 2 0 and hidden_resource recruit_kwarz
Lacking in armor or steel weaponry, but fierce at heart, they throw showers of dangerous javelins at oncoming soldiers. Much more useful en masse.
21
60
Iranian Archers 1 0.23 1 0 and hidden_resource recruit_kwarz
This unit of pressed men will rain arrows from afar, but in close combat they wont last long.
22
60
Persian Militia 1 0.23 2 0 and hidden_resource afghan
Javelinmen who are able enough in a fight, just dont trust them to hold at crucial times.
23
60
Afghan Bowmen 1 0.23 1 0 and hidden_resource afghan
Agile hunters who excel at ambush in Afghanistan’s remote villages and hilly terrain.
24
60
Persian Militia 1 0.23 2 0 and hidden_resource khorasan
Javelinmen who are able enough in a fight, just dont trust them to hold at crucial times.
25
60
Afghan Bowmen 1 0.23 1 0 and hidden_resource khorasan
Agile hunters who excel at ambush in Afghanistan’s remote villages and hilly terrain.
26
60
Persian Militia 1 0.23 2 0 and hidden_resource recruit_ghorid
Javelinmen who are able enough in a fight, just dont trust them to hold at crucial times.
27
60
Afghan Bowmen 1 0.23 1 0 and hidden_resource recruit_ghorid
Agile hunters who excel at ambush in Afghanistan’s remote villages and hilly terrain.
28
60
Persian Militia 1 0.23 2 0 and hidden_resource recruit_ghazni
Javelinmen who are able enough in a fight, just dont trust them to hold at crucial times.
29
60
Afghan Bowmen 1 0.23 1 0 and hidden_resource recruit_ghazni
Agile hunters who excel at ambush in Afghanistan’s remote villages and hilly terrain.
30
60
Hindu Longbowmen 1 0.3 1 0 and hidden_resource punjab
Using their longbows, these young men are effective against most enemies.
31
60
Hindu Longbowmen 1 0.3 1 0 and hidden_resource recruit_chauh
Using their longbows, these young men are effective against most enemies.
32
60
Tribal Indian Javelinmen 1 0.45 2 0 and hidden_resource india
Light and mobile, the javelin is an ideal infantry weapon. These men can disrupt enemy’s ranks efficiently, but fear cavalry flanks.
33
60
Gakhari Tribesmen 1 0.45 2 0 and hidden_resource recruit_sindh
Unarmored Skirmishers, best utilized to harass enemy forces and to fall upon their distracted foe's flank and rear.
34
60
Afari Skirmishers 1 0.3 2 0 and hidden_resource africa
Unarmored Nomads used to tribal feuds and hunting, brave enough before they realize most every foe they face will be better armed and armored than they.
35
60
Levantine Crossbowmen 1 0.18 1 3 and hidden_resource cbr_koj and event_counter ai_is_koj 1
Semi-Professional Crossbowmen, weak in the face of incoming archery, but able to truly shine when supported by spearmen.
36
60
Turkopole Archers 1 0.2 1 3 and hidden_resource cbr_koj and event_counter ai_is_koj 1
Light-medium Foot Archers armed with spear, light shield and composite bow, best used to help defend against enemy horse archers.
37
60
Levantine Crossbowmen 1 0.12 1 0 and hidden_resource cbr_koj and not event_counter first_turn 1
Semi-Professional Crossbowmen, weak in the face of incoming archery, but able to truly shine when supported by spearmen.
38
60
Turkopole Archers 1 0.12 1 0 and hidden_resource cbr_koj and not event_counter first_turn 1
Light-medium Foot Archers armed with spear, light shield and composite bow, best used to help defend against enemy horse archers.
39
60
Levantine Crossbowmen 1 0.12 1 0 and hidden_resource cbr_koj and event_counter player_is_koj 1
Semi-Professional Crossbowmen, weak in the face of incoming archery, but able to truly shine when supported by spearmen.
40
60
Turkopole Archers 1 0.12 1 0 and hidden_resource cbr_koj and event_counter player_is_koj 1
Light-medium Foot Archers armed with spear, light shield and composite bow, best used to help defend against enemy horse archers.
41
60
Levantine Crossbowmen 1 0.18 1 0 and hidden_resource recruit_koj and not event_counter first_turn 1
Semi-Professional Crossbowmen, weak in the face of incoming archery, but able to truly shine when supported by spearmen.
42
60
Turkopole Archers 1 0.18 1 0 and hidden_resource recruit_koj and not event_counter first_turn 1
Light-medium Foot Archers armed with spear, light shield and composite bow, best used to help defend against enemy horse archers.
43
50
Latin Crossbowmen 1 0.3 1 3 and hidden_resource recruit_koj and event_counter ai_is_koj 1
Hybrid warriors of ranged and close combat. Not "Jacks of All Trades, Masters of None", but rather masters of the crossbow, and adepts at the sword.
44
60
Levantine Crossbowmen 1 0.25 1 3 and hidden_resource recruit_koj and event_counter ai_is_koj 1
Semi-Professional Crossbowmen, weak in the face of incoming archery, but able to truly shine when supported by spearmen.
45
60
Turkopole Archers 1 0.28 1 3 and hidden_resource recruit_koj and event_counter ai_is_koj 1
Light-medium Foot Archers armed with spear, light shield and composite bow, best used to help defend against enemy horse archers.
46
60
Levantine Crossbowmen 1 0.18 1 0 and hidden_resource recruit_koj and event_counter player_is_koj 1
Semi-Professional Crossbowmen, weak in the face of incoming archery, but able to truly shine when supported by spearmen.
47
60
Turkopole Archers 1 0.18 1 0 and hidden_resource recruit_koj and event_counter player_is_koj 1
Light-medium Foot Archers armed with spear, light shield and composite bow, best used to help defend against enemy horse archers.
Royal Military Academy - Sitemaps
Total War: Rome II
Factions
Units
Units in Custom Battle
Buildings

Total War: Shogun 2
Factions
Units

Shogun 2: Rise of the Samurai
Shogun 2: Fall of the Samurai
Total War: Napoleon
Factions
Units

Total War: Empire
Factions
Units
Total War: Medieval II
Factions
Units
Army
Buildings
Mercenaries
Retinue
Traits
Regions
Ranking

Medieval II - Americas
Medieval II - Britannia
Medieval II - Crusades
Medieval II - Tutonic
Total War: Medieval II - MODs
Broken Crescent 1.05
Broken Crescent 2.02
Stainless Steel 5.1b
Stainless Steel 6.1
Deus Lo Vult 5.7
Deus Lo Vult 6.0
HTF: Eagle of the Elbe 05
The Long Road 2.0
Lands to Conquer Gold
DarthMod 1.4D: The Last Episode
Das Heilige Romische Reich 06
Third Age 1.3
Third Age 1.4
Third Age 2.1
Third Age 3.1
Copyright © 2008 - 2013, www.honga.net