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首頁 / 破碎的新月 2.02 / The Kingdom of Jerusalem / King's Stables
破碎的新月 2.02
The Kingdom of Jerusalem The Kingdom of Jerusalem
建築類型
28. Bowyer
46. Port
50. Port
58. Market
70. Mines
72. Mines
78. Church
79. Abbey
83. Chapel
85. Inn
86. Tavern
上一個建築Earl's Stables Town Watch下一個建築
King's Stables
King's Stables
城市/城堡 城市建築等級 城堡建築等級
建築類型 castle equestrian
轉換建築類型 LEVEL
建築等級 LEVEL 4 kings_stables
材料 wooden
建築效果
勢力效果
建造時間 8
建造花費 9600
其他建造條件
建築描述
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King's Stables Only factions with a true affinity with mounted warfare would have any cause to build King’s stables, for their only true point of difference over the Earl’s stable lie in customised housing, training and equipment for the penultimate cavalry units. These stables all but make the castle a cavalry academy, with so many skilled riders instilling a proud tradition of military excellence that is known of far and wide.
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招募兵種
No. 兵種 名稱 初始數量 補充率 最大數量 經驗值 其他招募條件
1
40
Turcoman Tribesmen 1 0.5 2 0 and hidden_resource medit
Quick horse archers who are unarmored but can outrun the opposition.
2
40
Turcoman Tribesmen 1 0.5 2 0 and hidden_resource recruit_ere
Quick horse archers who are unarmored but can outrun the opposition.
3
40
Turcoman Tribesmen 1 0.5 2 0 and hidden_resource e_anatolia
Quick horse archers who are unarmored but can outrun the opposition.
4
40
Turcoman Tribesmen 1 0.5 2 0 and hidden_resource recruit_turk
Quick horse archers who are unarmored but can outrun the opposition.
5
40
Kypchak Tribal Cavalry 1 0.75 2 0 and hidden_resource steppe
Weak archer cavalry useful for skirmishing.
6
30
Nomad Lancers 1 0.75 2 0 and hidden_resource steppe
Finally able to afford good weapons, but still keeping light, these soldiers can deliver a surprising punch to enemy troops.
7
40
Kypchak Tribal Cavalry 1 0.75 2 0 and hidden_resource recruit_kyp
Weak archer cavalry useful for skirmishing.
8
30
Nomad Lancers 1 0.75 2 0 and hidden_resource recruit_kyp
Finally able to afford good weapons, but still keeping light, these soldiers can deliver a surprising punch to enemy troops.
9
30
Ajnad Horsemen 1 0.38 2 0 and hidden_resource syria
Provincial horsemen of various backgrounds fighting as light lancers, well suited to 'Razzia' charge-retreating or a sustained assault on horsemen of similar worth or disorganized infantry.
10
30
Ajnad Horsemen 1 0.38 2 0 and hidden_resource recruit_ayyubid
Provincial horsemen of various backgrounds fighting as light lancers, well suited to 'Razzia' charge-retreating or a sustained assault on horsemen of similar worth or disorganized infantry.
11
30
Bedouin Camel Riders 1 0.38 2 0 and hidden_resource arabia
Stoic, indominitable light camelry wielding bow and sword.
12
30
Bedouin Camel Riders 1 0.38 2 0 and hidden_resource recruit_oman
Stoic, indominitable light camelry wielding bow and sword.
13
40
Turko-Persian Horsemen 1 0.38 2 0 and hidden_resource e_iran
Excellent mounted archers with stunning speed on the battlefield and capable of striking from anywhere.
14
40
Turko-Persian Horsemen 1 0.38 2 0 and hidden_resource w_iran
Excellent mounted archers with stunning speed on the battlefield and capable of striking from anywhere.
15
40
Turko-Persian Horsemen 1 0.38 2 0 and hidden_resource recruit_seljuk
Excellent mounted archers with stunning speed on the battlefield and capable of striking from anywhere.
16
40
Turko-Persian Horsemen 1 0.38 2 0 and hidden_resource recruit_kwarz
Excellent mounted archers with stunning speed on the battlefield and capable of striking from anywhere.
17
22
Rajput Elephant Archers 1 0.5 2 0 and hidden_resource punjab
Bound to wreak utter confusion and astonishment to foreign enemies, has 3 mounted archers and can stampede charge.
18
22
Rajput Elephant Archers 1 0.5 2 0 and hidden_resource recruit_chauh
Bound to wreak utter confusion and astonishment to foreign enemies, has 3 mounted archers and can stampede charge.
19
30
Agnivanshi Rajput Asvaka 1 0.75 2 0 and hidden_resource india
Kshatriya of the "fire sprung" clans, descending from Agni, the Hindu God of Fire. They fight only for those of their fire-borne lineage as rough-riding light lancers.
20
30
Latin Knights 1 0.27 2 5 and hidden_resource cbr_koj and event_counter ai_is_koj 1
Medium-Heavy Cavalry, with the impetuous zeal and energy of a newly arrived Crusader. Best utilized to charge with couched lances and engage in melee only if they may not retreat for yet another charge.
21
30
Poulain Lancers 1 0.25 2 5 and hidden_resource cbr_koj and event_counter ai_is_koj 1
Well armoured mounted soilders, superb attackers whose charge makes the enemy tremble.
22
30
Turkopoles 1 0.23 2 5 and hidden_resource cbr_koj and event_counter ai_is_koj 1
Light-Medium Horse Archers, better armored than their tribal turkoman kin, but of weaker moral.
23
30
Latin Knights 1 0.15 2 0 and hidden_resource cbr_koj and not event_counter first_turn 1
Medium-Heavy Cavalry, with the impetuous zeal and energy of a newly arrived Crusader. Best utilized to charge with couched lances and engage in melee only if they may not retreat for yet another charge.
24
30
Poulain Lancers 1 0.15 2 0 and hidden_resource cbr_koj and not event_counter first_turn 1
Well armoured mounted soilders, superb attackers whose charge makes the enemy tremble.
25
30
Turkopoles 1 0.15 2 0 and hidden_resource cbr_koj and not event_counter first_turn 1
Light-Medium Horse Archers, better armored than their tribal turkoman kin, but of weaker moral.
26
30
Latin Knights 1 0.15 2 0 and hidden_resource cbr_koj and event_counter player_is_koj 1
Medium-Heavy Cavalry, with the impetuous zeal and energy of a newly arrived Crusader. Best utilized to charge with couched lances and engage in melee only if they may not retreat for yet another charge.
27
30
Poulain Lancers 1 0.15 2 0 and hidden_resource cbr_koj and event_counter player_is_koj 1
Well armoured mounted soilders, superb attackers whose charge makes the enemy tremble.
28
30
Turkopoles 1 0.15 2 0 and hidden_resource cbr_koj and event_counter player_is_koj 1
Light-Medium Horse Archers, better armored than their tribal turkoman kin, but of weaker moral.
29
20
Knights of Jerusalem 1 0.2 2 0 and hidden_resource recruit_koj and not event_counter first_turn 1
Very Heavy Cavalry able to charge like their lighter kin, yet suffer the melee of close combat far better.
30
30
Latin Knights 1 0.2 2 0 and hidden_resource recruit_koj and not event_counter first_turn 1
Medium-Heavy Cavalry, with the impetuous zeal and energy of a newly arrived Crusader. Best utilized to charge with couched lances and engage in melee only if they may not retreat for yet another charge.
31
25
Knights of Outremer 1 0.2 2 0 and hidden_resource recruit_koj and not event_counter first_turn 1
Heavy Cavalry, with greater willpower and caution than Latin Knights, armed with the armor-piercing mace to better fight in the melee that follows the Couched lance.
32
30
Poulain Lancers 1 0.2 2 0 and hidden_resource recruit_koj and not event_counter first_turn 1
Well armoured mounted soilders, superb attackers whose charge makes the enemy tremble.
33
30
Turkopoles 1 0.2 2 0 and hidden_resource recruit_koj and not event_counter first_turn 1
Light-Medium Horse Archers, better armored than their tribal turkoman kin, but of weaker moral.
34
20
Knights of Jerusalem 1 0.56 2 5 and hidden_resource recruit_koj and event_counter ai_is_koj 1
Very Heavy Cavalry able to charge like their lighter kin, yet suffer the melee of close combat far better.
35
30
Latin Knights 1 0.52 2 5 and hidden_resource recruit_koj and event_counter ai_is_koj 1
Medium-Heavy Cavalry, with the impetuous zeal and energy of a newly arrived Crusader. Best utilized to charge with couched lances and engage in melee only if they may not retreat for yet another charge.
36
25
Knights of Outremer 1 0.56 2 5 and hidden_resource recruit_koj and event_counter ai_is_koj 1
Heavy Cavalry, with greater willpower and caution than Latin Knights, armed with the armor-piercing mace to better fight in the melee that follows the Couched lance.
37
30
Poulain Lancers 1 0.48 2 5 and hidden_resource recruit_koj and event_counter ai_is_koj 1
Well armoured mounted soilders, superb attackers whose charge makes the enemy tremble.
38
30
Turkopoles 1 0.44 2 5 and hidden_resource recruit_koj and event_counter ai_is_koj 1
Light-Medium Horse Archers, better armored than their tribal turkoman kin, but of weaker moral.
39
20
Knights of Jerusalem 1 0.2 2 0 and hidden_resource recruit_koj and event_counter player_is_koj 1
Very Heavy Cavalry able to charge like their lighter kin, yet suffer the melee of close combat far better.
40
30
Latin Knights 1 0.2 2 0 and hidden_resource recruit_koj and event_counter player_is_koj 1
Medium-Heavy Cavalry, with the impetuous zeal and energy of a newly arrived Crusader. Best utilized to charge with couched lances and engage in melee only if they may not retreat for yet another charge.
41
25
Knights of Outremer 1 0.2 2 0 and hidden_resource recruit_koj and event_counter player_is_koj 1
Heavy Cavalry, with greater willpower and caution than Latin Knights, armed with the armor-piercing mace to better fight in the melee that follows the Couched lance.
42
30
Poulain Lancers 1 0.2 2 0 and hidden_resource recruit_koj and event_counter player_is_koj 1
Well armoured mounted soilders, superb attackers whose charge makes the enemy tremble.
43
30
Turkopoles 1 0.2 2 0 and hidden_resource recruit_koj and event_counter player_is_koj 1
Light-Medium Horse Archers, better armored than their tribal turkoman kin, but of weaker moral.
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