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Royal Military Academy
Home / Deus Lo Vult 5.7 / Kilikioh Haikakan Takavorootiunuh / Grain Exchange
Deus Lo Vult 5.7
Kilikioh Haikakan Takavorootiunuh Kilikioh Haikakan Takavorootiunuh
Building class
32. Bowyer
62. Port
74. Market
86. Mines
88. Mines
90. Well
91. Sewers
104. Brothel
105. Inn
106. Tavern
149. Sawmill
151. Sawmill
164. Saltern
165. Bakery
166. Brewery
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Grain Exchange
Grain Exchange 穀物商行
City/Castle City levels Castle levels
Building class city market
Convert to LEVEL
Building level LEVEL 0 corn_exchange
Material wooden
Capability trade_base_income_bonus bonus 3
trade_base_income_bonus bonus -3 requires event_counter tokus_negative_event_market 1
trade_base_income_bonus bonus 2 requires event_counter tokus_positive_event_market 1
agent_limit merchant 1
Faction capability
Construction 4
Cost 1200
Requires condition and event_counter governor_present 1 and event_counter gov_level_1 1
Building Description
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Grain Exchange 穀物商行 A marketplace for food is the basis of all trade, and the beginnings of a merchant class in society. Trade is a much surer way to wealth, and far cleaner, than grubbing about in fields. Once trading wealth is accumulated it can, of course, be taxed by the ruling classes and used to pay for something important rather than cheap baubles for some merchant's frumpy wife...
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Recruit agents
No. Card Name Description Requires condition
1 Merchant Merchants are agents that work for their lord by establishing trade routes between distant foreign resources and their own local markets. Under the guise of private enterprise, merchants are able to move through enemy lands without drawing suspicion or committing a diplomatic transgression. When merchants work together so that they have a monopoly on a particular resource, they will generate extra income for their faction. Opposing merchants can attempt to make a hostile takeover of each other's assets, ending the other's career. and region_religion judaism 3 and event_counter introduction_armenia 1
2 Merchant Merchants are agents that work for their lord by establishing trade routes between distant foreign resources and their own local markets. Under the guise of private enterprise, merchants are able to move through enemy lands without drawing suspicion or committing a diplomatic transgression. When merchants work together so that they have a monopoly on a particular resource, they will generate extra income for their faction. Opposing merchants can attempt to make a hostile takeover of each other's assets, ending the other's career. and not event_counter introduction_armenia 1
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