Language:
Royal Military Academy
Home / Deus Lo Vult 5.7 / Kilikioh Haikakan Takavorootiunuh / Market
Deus Lo Vult 5.7
Kilikioh Haikakan Takavorootiunuh Kilikioh Haikakan Takavorootiunuh
Building class
32. Bowyer
62. Port
74. Market
86. Mines
88. Mines
90. Well
91. Sewers
104. Brothel
105. Inn
106. Tavern
149. Sawmill
151. Sawmill
164. Saltern
165. Bakery
166. Brewery
Previous buildingGrain Exchange FairgroundNext building
Market
Market 市場
City/Castle City levels Castle levels
Building class city market
Convert to LEVEL
Building level LEVEL 1 market
Material wooden
Capability trade_base_income_bonus bonus 4
trade_base_income_bonus bonus -4 requires event_counter tokus_negative_event_market 1
trade_base_income_bonus bonus 3 requires event_counter tokus_positive_event_market 1
agent_limit merchant 1
Faction capability
Construction 6
Cost 2400
Requires condition and event_counter governor_present 1 and event_counter gov_level_2 1
Building Description
Google Search Yahoo! Search bing Search Wikipedia Search Picasa Search Google Images Search Yahoo! Search bing Search Google Images Search Yahoo! Search
Market 市場 As a town grows trade improves if merchants are encouraged to do business. A regulated market allows locals to trade without fear of fraud and brings in outsiders too. Many things are available, from the necessities of life to shiny trinkets to distract the simple, and information for the wise...
Facebook Comments
Recruit agents
No. Card Name Description Requires condition
1 Merchant Merchants are agents that work for their lord by establishing trade routes between distant foreign resources and their own local markets. Under the guise of private enterprise, merchants are able to move through enemy lands without drawing suspicion or committing a diplomatic transgression. When merchants work together so that they have a monopoly on a particular resource, they will generate extra income for their faction. Opposing merchants can attempt to make a hostile takeover of each other's assets, ending the other's career. and region_religion judaism 5 and event_counter introduction_armenia 1
2 Merchant Merchants are agents that work for their lord by establishing trade routes between distant foreign resources and their own local markets. Under the guise of private enterprise, merchants are able to move through enemy lands without drawing suspicion or committing a diplomatic transgression. When merchants work together so that they have a monopoly on a particular resource, they will generate extra income for their faction. Opposing merchants can attempt to make a hostile takeover of each other's assets, ending the other's career. and not event_counter introduction_armenia 1
Royal Military Academy - Sitemaps
Total War: Rome II
Factions
Units
Units in Custom Battle
Buildings

Total War: Shogun 2
Factions
Units

Shogun 2: Rise of the Samurai
Shogun 2: Fall of the Samurai
Total War: Napoleon
Factions
Units

Total War: Empire
Factions
Units
Total War: Medieval II
Factions
Units
Army
Buildings
Mercenaries
Retinue
Traits
Regions
Ranking

Medieval II - Americas
Medieval II - Britannia
Medieval II - Crusades
Medieval II - Tutonic
Total War: Medieval II - MODs
Broken Crescent 1.05
Broken Crescent 2.02
Stainless Steel 5.1b
Stainless Steel 6.1
Deus Lo Vult 5.7
Deus Lo Vult 6.0
HTF: Eagle of the Elbe 05
The Long Road 2.0
Lands to Conquer Gold
DarthMod 1.4D: The Last Episode
Das Heilige Romische Reich 06
Third Age 1.3
Third Age 1.4
Third Age 2.1
Third Age 3.1
Copyright © 2008 - 2013, www.honga.net