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Royal Military Academy
Home / Deus Lo Vult 5.7 / Kilikioh Haikakan Takavorootiunuh / Marksman's Range
Deus Lo Vult 5.7
Kilikioh Haikakan Takavorootiunuh Kilikioh Haikakan Takavorootiunuh
Building class
32. Bowyer
62. Port
74. Market
86. Mines
88. Mines
90. Well
91. Sewers
104. Brothel
105. Inn
106. Tavern
149. Sawmill
151. Sawmill
164. Saltern
165. Bakery
166. Brewery
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Marksman's Range
Marksman's Range 神射靶場
City/Castle City levels Castle levels
Building class castle missiles
Convert to LEVEL
Building level LEVEL 3 marksmans_range
Material wooden
Capability
Faction capability
Construction 10
Cost 9600
Requires condition and event_counter governor_present 1
Building Description
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Marksman's Range 神射靶場 The Marksman’s Range is the solution for a lord who will not compromise on the quality of the missile units he fields. The building itself serves multiple roles as barracks, bowyer’s workshop, practise range, and a tactical training centre. Master marksmen have permanent lodgings here, providing expert training in the use of all ranged weapons, aside from those that rely on gunpowder.
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Recruit units
No. Card Name Start quantity Replenishment rate Max quantity Experience Requires condition
1
56
Latin Crossbowmen 1 0.7 6 0 and region_religion orthodox 60
Latin Crossbowmen
2
56
Armenian Archers 1 0.7 6 0 and region_religion orthodox 60
Armenian mercenaries from the mountains. Lightly armed, but still effective.
3
56
Armenian Garrison Archers 1 0.7 6 0 and region_religion orthodox 60
Armenian Garrison Archers
4
56
Peasant Archers 1 0.7 6 0 and region_religion orthodox 60
A peasant archer is armed with a small bow, and a knife. Unreliable, and only moderately effective as archers.
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