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Royal Military Academy
Home / Deus Lo Vult 5.7 / Kilikioh Haikakan Takavorootiunuh / Sawmill
Deus Lo Vult 5.7
Kilikioh Haikakan Takavorootiunuh Kilikioh Haikakan Takavorootiunuh
Building class
32. Bowyer
62. Port
74. Market
86. Mines
88. Mines
90. Well
91. Sewers
104. Brothel
105. Inn
106. Tavern
149. Sawmill
151. Sawmill
164. Saltern
165. Bakery
166. Brewery
Previous buildingJoiner's Shop Joiner's ShopNext building
Sawmill
Sawmill
City/Castle City levels Castle levels
Building class city joiner_shop
Convert to LEVEL
Building level LEVEL 1 sawmill
Material wooden
Capability trade_base_income_bonus bonus 4
trade_base_income_bonus bonus -4 requires event_counter tokus_negative_event_market 1
trade_base_income_bonus bonus 2 requires event_counter tokus_positive_event_market 1
construction_cost_bonus_wooden bonus 30
recruitment_cost_bonus_naval bonus 3
Faction capability
Construction 6
Cost 6000
Requires condition and event_counter governor_present 1 and building_present_min_level market market and resource timber
Building Description
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Sawmill Provided with the local resource of timber Sawmill reduces the costs of the wooden buildings and ships even greater than the Joiner's Shop. City sawmill production can be used for the upgrading of missle weapon to the basic level. Also Sawmill moderately improves the trade. But the trade bonus is much higher only during the winter, the peak logging season. Early sawmills simply adapted the whipsaw to mechanical power, generally driven by a water wheel to speed up the process. The circular motion of the wheel was changed to back-and-forth motion of the saw blade by a Connecting rod known as a pitman (thus introducing a term used in many mechanical applications). A pitman is similar to a crankshaft, but in reverse
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