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Royal Military Academy
Home / Deus Lo Vult 5.7 / Kilikioh Haikakan Takavorootiunuh / Windmill
Deus Lo Vult 5.7
Kilikioh Haikakan Takavorootiunuh Kilikioh Haikakan Takavorootiunuh
Building class
32. Bowyer
62. Port
74. Market
86. Mines
88. Mines
90. Well
91. Sewers
104. Brothel
105. Inn
106. Tavern
149. Sawmill
151. Sawmill
164. Saltern
165. Bakery
166. Brewery
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Windmill
Windmill
City/Castle City levels Castle levels
Building class city windmill
Convert to LEVEL
Building level LEVEL 0 windmill
Material wooden
Capability trade_base_income_bonus bonus 2
trade_base_income_bonus bonus -2 requires event_counter tokus_negative_event_market 1
trade_base_income_bonus bonus 2 requires event_counter tokus_positive_event_market 1
population_growth_bonus bonus 2
Faction capability
Construction 4
Cost 4000
Requires condition and event_counter governor_present 1 and event_counter first_windmill 1 and building_present_min_level hinterland_farms farms+1 and resource grain
Building Description
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Windmill WWindmill provides a slight bonus to the trade of the region which is greater during the good harvest summer seasons. It also improves the health in province. A 1/10th share of the flour was paid to the miller in return for his service. In North Western Europe, the horizontal-shaft or vertical windmill (so called due to the dimension of the movement of its blades) dates from the last quarter of the 12th century in the triangle of northern France, eastern England and Flanders. Joseph Needham states that the earliest known reference came in 1191 by a Dean Herbert of East Anglia, who supposedly competed with the mills of the abbey of Bury St Edmunds. These earliest mills were used to grind cereals. The evidence at present is that the earliest type was the post mill, so named because of the large upright post on which the mill's main structure (the "body" or "buck") is balanced. By mounting the body this way, the mill is able to rotate to face the (variable) wind direction
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