Language:
Royal Military Academy
Home / Deus Lo Vult 6.0 / Kilikioh Haikakan Takavorootiunuh / Jeweller's Shop
Deus Lo Vult 6.0
Kilikioh Haikakan Takavorootiunuh Kilikioh Haikakan Takavorootiunuh
Building class
32. Bowyer
62. Port
74. Market
86. Mines
88. Mines
90. Well
91. Sewers
104. Brothel
105. Inn
106. Tavern
149. Sawmill
151. Sawmill
164. Saltern
165. Bakery
166. Brewery
175. Dungeon
Previous buildingMint Coin Joiner's ShopNext building
Jeweller's Shop
Jeweller's Shop
City/Castle City levels Castle levels
Building class city jeweller_shop
Convert to LEVEL
Building level LEVEL 0 jeweller_shop
Material wooden
Capability trade_base_income_bonus bonus 6
trade_base_income_bonus bonus -6 requires event_counter tokus_negative_event_market 1
trade_base_income_bonus bonus 4 requires event_counter tokus_positive_event_market 1
Faction capability
Construction 6
Cost 6000
Requires condition and event_counter governor_present 1 and building_present_min_level market market and resource gold or resource silver or resource ivory or resource amber
Building Description
Google Search Yahoo! Search bing Search Wikipedia Search Picasa Search Google Images Search Yahoo! Search bing Search Google Images Search Yahoo! Search
Jeweller's Shop Jeweller's Shop uses local resource of gold, silver, ivory, or amber to provide an extreme boost to the trade as some people not only travel hundreds of miles to bring jewellery from far away land, but also are obsessed by it. Medieval people adored jewelry. Some jewelry had religious meaning and precious stones were looked religiously by some people. Silver was mainly produced in medieval Europe. Its production continued steadily throughout the Middle Ages and silver was even used to make coins until gold was introduced in the XIII century in France, England and Italy. Some gold was recycled from older coins and jewels, but the vast majority of the gold used by the goldsmiths came from trade or mining. Both Hungary and Bohemia did provide medieval Europe with a lot of gold which came from mining. Additionally, panning did also happen (looking for gold in a river by filtering other materials) which was mostly done in the Rhine area. Sumptuary Laws in C13th Medieval Europe came into force and capped luxury in dress and jewellery. Townspeople in France, were not allowed to wear girdles or coronals made of pearls, gemstones, gold or silver. Similar laws existed in England. The fact that these laws forbade yeomen and artisans from wearing gold and silver indicates how the status of jewellery and sumptuous dress had become widespread beyond just the nobility.
Facebook Comments
Royal Military Academy - Sitemaps
Total War: Rome II
Factions
Units
Units in Custom Battle
Buildings

Total War: Shogun 2
Factions
Units

Shogun 2: Rise of the Samurai
Shogun 2: Fall of the Samurai
Total War: Napoleon
Factions
Units

Total War: Empire
Factions
Units
Total War: Medieval II
Factions
Units
Army
Buildings
Mercenaries
Retinue
Traits
Regions
Ranking

Medieval II - Americas
Medieval II - Britannia
Medieval II - Crusades
Medieval II - Tutonic
Total War: Medieval II - MODs
Broken Crescent 1.05
Broken Crescent 2.02
Stainless Steel 5.1b
Stainless Steel 6.1
Deus Lo Vult 5.7
Deus Lo Vult 6.0
HTF: Eagle of the Elbe 05
The Long Road 2.0
Lands to Conquer Gold
DarthMod 1.4D: The Last Episode
Das Heilige Romische Reich 06
Third Age 1.3
Third Age 1.4
Third Age 2.1
Third Age 3.1
Copyright © 2008 - 2013, www.honga.net