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Royal Military Academy
Home / Deus Lo Vult 6.0 / Kilikioh Haikakan Takavorootiunuh / Tavern
Deus Lo Vult 6.0
Kilikioh Haikakan Takavorootiunuh Kilikioh Haikakan Takavorootiunuh
Building class
32. Bowyer
62. Port
74. Market
86. Mines
88. Mines
90. Well
91. Sewers
104. Brothel
105. Inn
106. Tavern
149. Sawmill
151. Sawmill
164. Saltern
165. Bakery
166. Brewery
175. Dungeon
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Tavern
Tavern 酒館
City/Castle City levels Castle levels
Building class city taverns
Convert to LEVEL
Building level LEVEL 2 tavern
Material
Capability happiness_bonus bonus 3 requires not factions { southern_european, }
Faction capability
Construction 0
Cost 0
Requires condition and event_counter governor_present 1 and building_present_min_level market fairground
Building Description
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Tavern 酒館 In these dark ages is no wonder that many men would turn to drink, and thus also no wonder that a wise man would have the foresight to build a Tavern to cash in on the merriment and misery. Staving off sobriety may not be one of the nobility’s priorities, but placating the peasants usually is, meaning a lord is more likely to finance a tavern than he is to frequent it.
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Recruit agents
No. Card Name Description Requires condition
1 Spy Spies are the eyes and ears of your faction, capable of being sent to observe foreign settlements or armies - hopefully undetected. Aside from sending intelligence on structures and inhabitants, once working inside a settlement, spies begin to stir unrest among the populace with propaganda. They may also succeed in disabling defences in a siege, which can prove utterly decisive.
2 Assassin An assassin is the ideal man to call upon when a foreign target is either too well defended by armed forces for a frontal assault, or if you wish to strike without it being obvious that it was you that gave the order. Not only can assassins take out live targets, they can also bring down a building marked for sabotage, and can even specialise in this field of destruction.
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