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Royal Military Academy
Home / Deus Lo Vult 6.0 / Basileia Rhōmaiōn / Merchants' Quarter
Deus Lo Vult 6.0
Basileia Rhōmaiōn Basileia Rhōmaiōn
Building class
32. Bowyer
62. Port
74. Market
88. Mines
90. Mines
92. Well
93. Sewers
106. Brothel
107. Inn
108. Tavern
150. Sawmill
152. Sawmill
165. Saltern
166. Bakery
167. Brewery
176. Dungeon
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Merchants' Quarter
Merchants' Quarter 商業城區
City/Castle City levels Castle levels
Building class city market
Convert to LEVEL
Building level LEVEL 4 merchants_quarter
Material wooden
Capability trade_base_income_bonus bonus 10
trade_base_income_bonus bonus -10 requires event_counter tokus_negative_event_market 1
trade_base_income_bonus bonus 3 requires event_counter tokus_positive_event_market 1
agent_limit merchant 1
Faction capability
Construction 14
Cost 14400
Requires condition and event_counter governor_present 1 and building_present_min_level hinterland_roads paved_roads and event_counter gov_level_4 1
Building Description
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Merchants' Quarter 商業城區 A merchants' quarter recognises that a whole section of a city is occupied by the moneyed classes. Anything can be traded at the right price, and exotic and expensive goods add comfort to life - for those who can afford them. Trade may be beneath the ruling classes, but life's little luxuries are always welcome!
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Recruit agents
No. Card Name Description Requires condition
1 Merchant Merchants are agents that work for their lord by establishing trade routes between distant foreign resources and their own local markets. Under the guise of private enterprise, merchants are able to move through enemy lands without drawing suspicion or committing a diplomatic transgression. When merchants work together so that they have a monopoly on a particular resource, they will generate extra income for their faction. Opposing merchants can attempt to make a hostile takeover of each other's assets, ending the other's career. and region_religion judaism 15 and event_counter introduction_byzantium 1
2 Merchant Merchants are agents that work for their lord by establishing trade routes between distant foreign resources and their own local markets. Under the guise of private enterprise, merchants are able to move through enemy lands without drawing suspicion or committing a diplomatic transgression. When merchants work together so that they have a monopoly on a particular resource, they will generate extra income for their faction. Opposing merchants can attempt to make a hostile takeover of each other's assets, ending the other's career. and not event_counter introduction_byzantium 1
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