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Royal Military Academy
Home / Deus Lo Vult 6.0 / Ríki Danmaurk / Archery Range
Deus Lo Vult 6.0
Ríki Danmaurk Ríki Danmaurk
Building class
32. Bowyer
62. Port
76. Market
88. Mines
90. Mines
93. Well
94. Sewers
98. Church
99. Abbey
103. Chapel
104. Brothel
105. Inn
106. Tavern
114. Academy
155. Sawmill
157. Sawmill
171. Saltern
172. Bakery
173. Brewery
182. Dungeon
196. Roemer
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Archery Range
Archery Range 箭術靶場
City/Castle City levels Castle levels
Building class castle missiles
Convert to LEVEL
Building level LEVEL 2 archery_range
Material wooden
Capability
Faction capability
Construction 8
Cost 4800
Requires condition and event_counter governor_present 1
Building Description
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Archery Range 箭術靶場 An Archery Range is a necessary investment for any lord seeking to train professional missile troops, rather than rely upon militia-level training with local peasants. Improvements to the range include much more challenging targets to practise on, officer’s quarters, and a larger bowyer’s workshop outfitted to manufacture superior weaponry, worthy of highly trained soldiers.
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Recruit units
No. Card Name Start quantity Replenishment rate Max quantity Experience Requires condition
1
56
Crossbowmen 1 0.7 6 0 and region_religion catholic 60
Slow to reload, but a potent and easy to use missile weapon firing powerful bolts.
2
56
Norse Archers 1 0.7 6 0 and region_religion catholic 60
Armed with a bow, a sword, shield and light armour, Norse archers are weak at shooting, but can stand their ground in melee.
3
56
Peasant Archers 1 0.7 6 0 and region_religion catholic 60
A peasant archer is armed with a small bow, and a knife. Unreliable, and only moderately effective as archers.
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