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Royal Military Academy
Home / Deus Lo Vult 6.0 / Ríki Danmaurk / Market
Deus Lo Vult 6.0
Ríki Danmaurk Ríki Danmaurk
Building class
32. Bowyer
62. Port
76. Market
88. Mines
90. Mines
93. Well
94. Sewers
98. Church
99. Abbey
103. Chapel
104. Brothel
105. Inn
106. Tavern
114. Academy
155. Sawmill
157. Sawmill
171. Saltern
172. Bakery
173. Brewery
182. Dungeon
196. Roemer
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Market
Market 市場
City/Castle City levels Castle levels
Building class city market
Convert to LEVEL
Building level LEVEL 1 market
Material wooden
Capability trade_base_income_bonus bonus 4
trade_base_income_bonus bonus -4 requires event_counter tokus_negative_event_market 1
trade_base_income_bonus bonus 3 requires event_counter tokus_positive_event_market 1
agent_limit merchant 1
Faction capability
Construction 6
Cost 2400
Requires condition and event_counter governor_present 1 and event_counter gov_level_2 1
Building Description
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Market 市場 As a town grows trade improves if merchants are encouraged to do business. A regulated market allows locals to trade without fear of fraud and brings in outsiders too. Many things are available, from the necessities of life to shiny trinkets to distract the simple, and information for the wise...
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Recruit agents
No. Card Name Description Requires condition
1 Merchant Merchants are agents that work for their lord by establishing trade routes between distant foreign resources and their own local markets. Under the guise of private enterprise, merchants are able to move through enemy lands without drawing suspicion or committing a diplomatic transgression. When merchants work together so that they have a monopoly on a particular resource, they will generate extra income for their faction. Opposing merchants can attempt to make a hostile takeover of each other's assets, ending the other's career. and region_religion judaism 5 and event_counter introduction_denmark 1
2 Merchant Merchants are agents that work for their lord by establishing trade routes between distant foreign resources and their own local markets. Under the guise of private enterprise, merchants are able to move through enemy lands without drawing suspicion or committing a diplomatic transgression. When merchants work together so that they have a monopoly on a particular resource, they will generate extra income for their faction. Opposing merchants can attempt to make a hostile takeover of each other's assets, ending the other's career. and not event_counter introduction_denmark 1
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