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Royal Military Academy
Home / Deus Lo Vult 6.0 / Ríki Danmaurk / Marksman's Range
Deus Lo Vult 6.0
Ríki Danmaurk Ríki Danmaurk
Building class
32. Bowyer
62. Port
76. Market
88. Mines
90. Mines
93. Well
94. Sewers
98. Church
99. Abbey
103. Chapel
104. Brothel
105. Inn
106. Tavern
114. Academy
155. Sawmill
157. Sawmill
171. Saltern
172. Bakery
173. Brewery
182. Dungeon
196. Roemer
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Marksman's Range
Marksman's Range 神射靶場
City/Castle City levels Castle levels
Building class castle missiles
Convert to LEVEL
Building level LEVEL 3 marksmans_range
Material wooden
Capability
Faction capability
Construction 10
Cost 9600
Requires condition and event_counter governor_present 1
Building Description
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Marksman's Range 神射靶場 The Marksman’s Range is the solution for a lord who will not compromise on the quality of the missile units he fields. The building itself serves multiple roles as barracks, bowyer’s workshop, practise range, and a tactical training centre. Master marksmen have permanent lodgings here, providing expert training in the use of all ranged weapons, aside from those that rely on gunpowder.
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Recruit units
No. Card Name Start quantity Replenishment rate Max quantity Experience Requires condition
1
32
Mounted Crossbowmen 1 0.7 6 0 and region_religion catholic 60
Using smaller crossbows than the infantry, these units use their mobility to stay out of trouble while they reload.
2
56
Crossbowmen 1 0.7 6 0 and region_religion catholic 60
Slow to reload, but a potent and easy to use missile weapon firing powerful bolts.
3
56
Norse Archers 1 0.7 6 0 and region_religion catholic 60
Armed with a bow, a sword, shield and light armour, Norse archers are weak at shooting, but can stand their ground in melee.
4
56
Peasant Archers 1 0.7 6 0 and region_religion catholic 60
A peasant archer is armed with a small bow, and a knife. Unreliable, and only moderately effective as archers.
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