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Royal Military Academy
Home / Deus Lo Vult 6.0 / Ríki Danmaurk / Pleasure Palace
Deus Lo Vult 6.0
Ríki Danmaurk Ríki Danmaurk
Building class
32. Bowyer
62. Port
76. Market
88. Mines
90. Mines
93. Well
94. Sewers
98. Church
99. Abbey
103. Chapel
104. Brothel
105. Inn
106. Tavern
114. Academy
155. Sawmill
157. Sawmill
171. Saltern
172. Bakery
173. Brewery
182. Dungeon
196. Roemer
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Pleasure Palace
Pleasure Palace 豪華會所
City/Castle City levels Castle levels
Building class city taverns
Convert to LEVEL
Building level LEVEL 4 pleasure_palace
Material
Capability happiness_bonus bonus 5 requires not factions { southern_european, }
Faction capability
Construction 0
Cost 0
Requires condition and event_counter governor_present 1 and building_present_min_level market merchants_quarter
Building Description
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Pleasure Palace 豪華會所 A Pleasure Palace is an opulent den of mortal delights, some of which are prohibited by holy texts, while the majority are merely prohibited to those with a regular income. Considering the potential damage that could be done to the reputation of anyone staying here, the Palace only employs staff that not only understands the need for discretion, but can actually maintain it.
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Recruit agents
No. Card Name Description Requires condition
1 Spy Spies are the eyes and ears of your faction, capable of being sent to observe foreign settlements or armies - hopefully undetected. Aside from sending intelligence on structures and inhabitants, once working inside a settlement, spies begin to stir unrest among the populace with propaganda. They may also succeed in disabling defences in a siege, which can prove utterly decisive.
2 Assassin An assassin is the ideal man to call upon when a foreign target is either too well defended by armed forces for a frontal assault, or if you wish to strike without it being obvious that it was you that gave the order. Not only can assassins take out live targets, they can also bring down a building marked for sabotage, and can even specialise in this field of destruction.
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