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Royal Military Academy
Home / Deus Lo Vult 6.0 / Ayyubid Dynasty / Coaching House
Deus Lo Vult 6.0
Ayyubid Dynasty Ayyubid Dynasty
Building class
32. Bowyer
64. Port
76. Market
88. Mines
90. Mines
92. Well
93. Sewers
99. Masjid
101. Jama
104. Masjid
105. Brothel
106. Inn
107. Tavern
147. Sawmill
149. Sawmill
162. Saltern
163. Bakery
172. Dungeon
182. Kaaba
Previous buildingTavern Pleasure PalaceNext building
Coaching House
Coaching House 旅店
City/Castle City levels Castle levels
Building class city taverns
Convert to LEVEL
Building level LEVEL 3 coaching_house
Material
Capability happiness_bonus bonus 4 requires not factions { southern_european, }
Faction capability
Construction 0
Cost 0
Requires condition and event_counter governor_present 1 and building_present_min_level market great_market
Building Description
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Coaching House 旅店 Though the commoners drink enough collectively to make most taverns profitable, wealthy merchants and nobles will typically only choose to stay at a reputable Coaching House if the option exists. Owners of such establishments pride themselves on being able to service both ends of the financial spectrum, in a place where prince and pauper will sometimes meet.
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Recruit agents
No. Card Name Description Requires condition
1 Spy Spies are the eyes and ears of your faction, capable of being sent to observe foreign settlements or armies - hopefully undetected. Aside from sending intelligence on structures and inhabitants, once working inside a settlement, spies begin to stir unrest among the populace with propaganda. They may also succeed in disabling defences in a siege, which can prove utterly decisive.
2 Assassin An assassin is the ideal man to call upon when a foreign target is either too well defended by armed forces for a frontal assault, or if you wish to strike without it being obvious that it was you that gave the order. Not only can assassins take out live targets, they can also bring down a building marked for sabotage, and can even specialise in this field of destruction.
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