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Home / Deus Lo Vult 6.0 / Ayyubid Dynasty / Mint Coin
Deus Lo Vult 6.0
Ayyubid Dynasty Ayyubid Dynasty
Building class
32. Bowyer
64. Port
76. Market
88. Mines
90. Mines
92. Well
93. Sewers
99. Masjid
101. Jama
104. Masjid
105. Brothel
106. Inn
107. Tavern
147. Sawmill
149. Sawmill
162. Saltern
163. Bakery
172. Dungeon
182. Kaaba
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Mint Coin
Mint Coin
City/Castle City levels Castle levels
Building class city mint_coin
Convert to LEVEL
Building level LEVEL 0 mint_coin
Material wooden
Capability law_bonus bonus -4
Faction capability trade_base_income_bonus bonus 4, trade_base_income_bonus bonus -4 requires event_counter tokus_negative_event_mines 1, trade_base_income_bonus bonus 2 requires event_counter tokus_positive_event_mines 1
Construction 6
Cost 8000
Requires condition and event_counter governor_present 1 and resource gold or resource silver and building_present_min_level hinterland_mines mines+1
Building Description
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Mint Coin Mint Coin requires gold or silver to function and brings a moderate bonus to the trade in all cities of your empire but also deacreases the law abidience due the corruption. A mint is a place or facility which manufactures coins for currency. On the whole, the history of mints correlates very closely with the history of coins. One difference is that the history of the mint is normally related in a fashion that more closely ties to the political situation of the day. With the mass production of currency the production cost must be weighed when minting coins. It requires gold or silver to work.
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