Language:
Royal Military Academy
Home / Deus Lo Vult 6.0 / Crusader States / Fairground
Deus Lo Vult 6.0
Crusader States Crusader States
Building class
32. Bowyer
62. Port
74. Market
86. Mines
88. Mines
91. Well
92. Sewers
96. Church
97. Abbey
101. Chapel
102. Brothel
103. Inn
104. Tavern
150. Sawmill
152. Sawmill
166. Saltern
167. Bakery
168. Brewery
177. Dungeon
191. Roemer
Previous buildingMarket Great MarketNext building
Fairground
Fairground 集市
City/Castle City levels Castle levels
Building class city market
Convert to LEVEL
Building level LEVEL 2 fairground
Material wooden
Capability trade_base_income_bonus bonus 6
trade_base_income_bonus bonus -6 requires event_counter tokus_negative_event_market 1
trade_base_income_bonus bonus 3 requires event_counter tokus_positive_event_market 1
agent_limit merchant 1
Faction capability
Construction 8
Cost 4800
Requires condition and event_counter governor_present 1 and building_present_min_level hinterland_roads paved_roads and event_counter gov_level_3 1
Building Description
Google Search Yahoo! Search bing Search Wikipedia Search Picasa Search Google Images Search Yahoo! Search bing Search Google Images Search Yahoo! Search
Fairground 集市 Fairs are the lifeblood of local trade. Farmers drive their animals into town
Facebook Comments
Recruit agents
No. Card Name Description Requires condition
1 Merchant Merchants are agents that work for their lord by establishing trade routes between distant foreign resources and their own local markets. Under the guise of private enterprise, merchants are able to move through enemy lands without drawing suspicion or committing a diplomatic transgression. When merchants work together so that they have a monopoly on a particular resource, they will generate extra income for their faction. Opposing merchants can attempt to make a hostile takeover of each other's assets, ending the other's career. and region_religion judaism 10 and event_counter introduction_elo 1
2 Merchant Merchants are agents that work for their lord by establishing trade routes between distant foreign resources and their own local markets. Under the guise of private enterprise, merchants are able to move through enemy lands without drawing suspicion or committing a diplomatic transgression. When merchants work together so that they have a monopoly on a particular resource, they will generate extra income for their faction. Opposing merchants can attempt to make a hostile takeover of each other's assets, ending the other's career. and not event_counter introduction_elo 1
Royal Military Academy - Sitemaps
Total War: Rome II
Factions
Units
Units in Custom Battle
Buildings

Total War: Shogun 2
Factions
Units

Shogun 2: Rise of the Samurai
Shogun 2: Fall of the Samurai
Total War: Napoleon
Factions
Units

Total War: Empire
Factions
Units
Total War: Medieval II
Factions
Units
Army
Buildings
Mercenaries
Retinue
Traits
Regions
Ranking

Medieval II - Americas
Medieval II - Britannia
Medieval II - Crusades
Medieval II - Tutonic
Total War: Medieval II - MODs
Broken Crescent 1.05
Broken Crescent 2.02
Stainless Steel 5.1b
Stainless Steel 6.1
Deus Lo Vult 5.7
Deus Lo Vult 6.0
HTF: Eagle of the Elbe 05
The Long Road 2.0
Lands to Conquer Gold
DarthMod 1.4D: The Last Episode
Das Heilige Romische Reich 06
Third Age 1.3
Third Age 1.4
Third Age 2.1
Third Age 3.1
Copyright © 2008 - 2013, www.honga.net