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Royal Military Academy
Home / Deus Lo Vult 6.0 / Crusader States / Master Merchants' Guild
Deus Lo Vult 6.0
Crusader States Crusader States
Building class
32. Bowyer
62. Port
74. Market
86. Mines
88. Mines
91. Well
92. Sewers
96. Church
97. Abbey
101. Chapel
102. Brothel
103. Inn
104. Tavern
150. Sawmill
152. Sawmill
166. Saltern
167. Bakery
168. Brewery
177. Dungeon
191. Roemer
Previous buildingMerchants' Guild Merchants' Guild HeadquartersNext building
Master Merchants' Guild
Master Merchants' Guild 商業大師行會
City/Castle City levels Castle levels
Building class city guild_merchants_guild
Convert to LEVEL
Building level LEVEL 1 m_merchants_guild
Material wooden
Capability trade_base_income_bonus bonus 2
Faction capability
Construction 3
Cost 4000
Requires condition and event_counter governor_present 1
Building Description
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Master Merchants' Guild 商業大師行會 A Master Merchants’ Guild house is essentially the home of the trade establishment in any medieval city it adorns. The primary roles of the building are to serve as a place to dictate the trade value of commodities for local trade, as well as to regulate all trade with merchants from abroad, checking weights so that all trade in the area is considered fair and just, even if it is under the guild’s thumb.
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Recruit units
No. Card Name Start quantity Replenishment rate Max quantity Experience Requires condition
1
32
Merchant Cavalry Militia 1 0.4 3 1 and region_religion catholic 80
Poorly trained, but well equipped cavalry who fight with a sword.
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