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Royal Military Academy
Home / Deus Lo Vult 6.0 / Crusader States / Merchants' Guild
Deus Lo Vult 6.0
Crusader States Crusader States
Building class
32. Bowyer
62. Port
74. Market
86. Mines
88. Mines
91. Well
92. Sewers
96. Church
97. Abbey
101. Chapel
102. Brothel
103. Inn
104. Tavern
150. Sawmill
152. Sawmill
166. Saltern
167. Bakery
168. Brewery
177. Dungeon
191. Roemer
Previous buildingTheologians' Guild Headquarters Master Merchants' GuildNext building
Merchants' Guild
Merchants' Guild 商業行會
City/Castle City levels Castle levels
Building class city guild_merchants_guild
Convert to LEVEL
Building level LEVEL 0 merchants_guild
Material wooden
Capability trade_base_income_bonus bonus 1
Faction capability
Construction 2
Cost 2000
Requires condition and event_counter governor_present 1
Building Description
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Merchants' Guild 商業行會 When mercantile trade starts to flourish in a city, the Merchants’ Guild house is the sign that the guild heads have seen the potential in the place. The building itself serves as clerical headquarters for the guild to administrate trade in the region, bringing higher profits in thanks to the guild’s broad connections. Merchants trained in this city are more likely to be skilled and educated.
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Recruit units
No. Card Name Start quantity Replenishment rate Max quantity Experience Requires condition
1
32
Merchant Cavalry Militia 1 0.4 3 0 and region_religion catholic 80
Poorly trained, but well equipped cavalry who fight with a sword.
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