Royal Military Academy
Home / HTF: Eagle of the Elbe / Portugal / Tavern
HTF: Eagle of the Elbe
Portugal Portugal
Building class
33. Bowyer
63. Port
67. Port
77. Market
89. Mines
91. Mines
97. Church
98. Abbey
102. Chapel
103. Brothel
104. Inn
105. Tavern
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Tavern 酒館
City/Castle City levels Castle levels
Building class city taverns
Convert to LEVEL
Building level LEVEL 2 tavern
Material wooden
Capability happiness_bonus bonus 3
Faction capability
Construction 4
Cost 3200
Requires condition
Building Description
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Tavern 酒館 In these dark ages is no wonder that many men would turn to drink, and thus also no wonder that a wise man would have the foresight to build a Tavern to cash in on the merriment and misery. Staving off sobriety may not be one of the nobility’s priorities, but placating the peasants usually is, meaning a lord is more likely to finance a tavern than he is to frequent it.
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Recruit units
No. Card Name Start quantity Replenishment rate Max quantity Experience Requires condition
1 0.4 3 1 and event_counter gunpowder_discovered 1 and hidden_resource west_europe
Recruit agents
No. Card Name Description Requires condition
1 Spy Spies are the eyes and ears of your faction, capable of being sent to observe foreign settlements or armies - hopefully undetected. Aside from sending intelligence on structures and inhabitants, once working inside a settlement, spies begin to stir unrest among the populace with propaganda. They may also succeed in disabling defences in a siege, which can prove utterly decisive.
2 Assassin An assassin is the ideal man to call upon when a foreign target is either too well defended by armed forces for a frontal assault, or if you wish to strike without it being obvious that it was you that gave the order. Not only can assassins take out live targets, they can also bring down a building marked for sabotage, and can even specialise in this field of destruction.
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