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Royal Military Academy
Home / Kingdoms: Americas 1.05 / The Aztec Empire / Palace Complex
Kingdoms: Americas 1.05
The Aztec Empire The Aztec Empire
Building class
13. Palace
17. Plaza
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Palace Complex
Palace Complex 酋長宮殿
City/Castle City levels Castle levels
Building class city meso_palace
Convert to LEVEL
Building level LEVEL 1 palace_complex
Material stone
Capability population_health_bonus bonus 2
population_growth_bonus bonus 2
law_bonus bonus 2
Faction capability
Construction 4
Cost 1500
Requires condition
Building Description
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Palace Complex 酋長宮殿 The royal family of a larger town will typically live in a large Palace Complex that plays a dual role of residence and administrative centre. Despite being a single-story structure, these royal homes are very much opulent, with numerous chambers, finely decorated stonework and an internal courtyard. Though not as grandiose or gaudy as a European palace, these stone complexes still highlight the power of those who live within its walls just as effectively.
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Recruit units
No. Card Name Start quantity Replenishment rate Max quantity Experience Requires condition
1
60
Aztec Archers 1 0.7 6 0
Aztec archers are equipped with a basic bow, light armour and a club.
2
60
Aztec Spear Throwers 1 0.5 4 0
Aztec spear throwing unit. Armed with throwing spears and a macana club. Protected with a small shield.
Recruit agents
No. Card Name Description Requires condition
1 Diplomat A diplomat is a man who serves his people as a representative in negotiations. His well-spoken manner and ability to read those he deals with will come to the fore whether he is being sent to impress, flatter, bribe, threaten or barter with foreign dignitaries and officials.
2 Spy Spies are the eyes and ears of your faction, capable of being sent to observe foreign settlements or armies - hopefully undetected. Aside from sending intelligence on structures and inhabitants, once working inside a settlement, spies begin to stir unrest among the populace with propaganda. They may also succeed in disabling defences in a siege, which can prove utterly decisive.
3 Assassin An assassin is the ideal man to call upon when a foreign target is either too well defended by armed forces for a frontal assault, or if you wish to strike without it being obvious that it was you that gave the order. Not only can assassins take out live targets, they can also bring down a building marked for sabotage, and can even specialise in this field of destruction.
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