Royal Military Academy
Home / Kingdoms: Americas 1.05 / The Chichimec Tribes / Palace
Kingdoms: Americas 1.05
The Chichimec Tribes The Chichimec Tribes
Building class
13. Palace
17. Plaza
Previous buildingTemple of the Sun Palace ComplexNext building
Palace 首領官邸
City/Castle City levels Castle levels
Building class city meso_palace
Convert to LEVEL
Building level LEVEL 0 palace
Material stone
Capability population_health_bonus bonus 1
population_growth_bonus bonus 1
law_bonus bonus 1
Faction capability
Construction 2
Cost 1000
Requires condition
Building Description
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Palace 首領官邸 A Palace serves as the residence of local royalty, and is typically considered the second most important structure for any settlement behind the temple. The importance of these buildings is more apparent by nature of the fact they are built from stone, and are richly decorated, rather than being of grand scale. The Palace is always built in a central location, ensuring that it conveys a sense of order in the town that its ruler presides over.
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Recruit units
No. Card Name Start quantity Replenishment rate Max quantity Experience Requires condition
Chichimec Hunters 1 0.5 4 0
Hunters trained in the use of the bow. Unarmoured but armed with an knife and bow
Recruit agents
No. Card Name Description Requires condition
1 Diplomat A diplomat is a man who serves his people as a representative in negotiations. His well-spoken manner and ability to read those he deals with will come to the fore whether he is being sent to impress, flatter, bribe, threaten or barter with foreign dignitaries and officials.
2 Spy Spies are the eyes and ears of your faction, capable of being sent to observe foreign settlements or armies - hopefully undetected. Aside from sending intelligence on structures and inhabitants, once working inside a settlement, spies begin to stir unrest among the populace with propaganda. They may also succeed in disabling defences in a siege, which can prove utterly decisive.
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