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Royal Military Academy
Home / Third Age 1.4 / Dale / Barracks
Third Age 1.4
Dale Dale
Building class
29. Bowyer
32. Bowyer
47. Port
50. Port
57. Market
69. Mines
71. Mines
74. School
77. School
79. Inn
80. Tavern
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Barracks
Barracks
City/Castle City levels Castle levels
Building class castle castle_barracks
Convert to barracks LEVEL 2
Building level LEVEL 3 barracks
Material wooden
Capability
Faction capability
Construction 6
Cost 4800
Requires condition and event_counter large_city_barracks 1
Building Description
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Barracks Training an army requires many facilities from a drill yard to an armourers and weapon makers. A barracks brings all of these resources together under one roof, and puts them under the command of a full-time staff of old soldiers, veterans who can pass on their skills in an orderly way to the new soldiers-to-be.
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Recruit units
No. Card Name Start quantity Replenishment rate Max quantity Experience Requires condition
1
60
Hearth Watchmen 1 0.2 2 1 and region_religion northmen 15
Light infantry, best used to guard settlements or in a supporting role.
2
60
Dalesmen 1 0.2 2 1 and region_religion northmen 30
Tough farmers and settlers of Dale, armed with big two-handed axes.
3
60
Rivermen 1 0.2 2 1 and hidden_resource dale_rivers
Rough boatmen, equipped with javelins, axes and shields. REQUIRES NORTHERN RIVER REGION
4
60
Dale Swordsmen 1 0.34 3 1 and region_religion northmen 50
Clad in padded armor and armed with longswords and shields, these swordsmen are the backbone of Dale's army.
5
60
Rhovanion Gadrauhts 1 0.25 2 1 and hidden_resource rhovanion
Well trained infantry, equipped with long sturdy spears and a light chainmail for protection. REQUIRES RHOVANION REGION
6
60
Barding Hird 1 0.2 2 1 and region_religion northmen 70
Heavily armoured guards of Dale's nobility, equipped with halbers and partial plate armor.
7
60
Dale Swordmasters 1 0.1 1 1 and region_religion northmen 70
Highly skilled veterans, armed with massive two-handed swords.
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