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Royal Military Academy
Home / Third Age 1.4 / Dale / Knight's Stables
Third Age 1.4
Dale Dale
Building class
29. Bowyer
32. Bowyer
47. Port
50. Port
57. Market
69. Mines
71. Mines
74. School
77. School
79. Inn
80. Tavern
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Knight's Stables
Knight's Stables
City/Castle City levels Castle levels
Building class city c_equestrian
Convert to equestrian LEVEL 1
Building level LEVEL 1 c_knights_stables
Material wooden
Capability
Faction capability
Construction 5
Cost 2400
Requires condition
Building Description
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Knight's Stables Knight’s stables are a significantly improvement over a basic set of stables. In addition to housing an entourage of mounts, extra buildings accompany the stable house, including a small smith and yard for shoeing or breaking in horses, as well as private quarters for the commanding officers of cavalry units stationed at the castle.
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Recruit units
No. Card Name Start quantity Replenishment rate Max quantity Experience Requires condition
1
30
Yeomen 1 0.15 2 0 and region_religion northmen 20
Cheap to recruit and equip, yeomen are useful for running down fleeing troops and scattering archers.
2
30
Dale Cavalry 1 0.2 2 0 and region_religion northmen 50
Medium cavalry mercenaries, equipped with chainmail, swords, and lances.
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