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Royal Military Academy
Home / Third Age 1.4 / Dwarves / Barracks
Third Age 1.4
Dwarves Dwarves
Building class
23. Bowyer
25. Bowyer
41. Port
44. Port
51. Market
63. Mines
66. Mines
70. Pub
73. Pub
75. Inn
76. Tavern
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Barracks
Barracks
City/Castle City levels Castle levels
Building class castle castle_barracks
Convert to barracks LEVEL 2
Building level LEVEL 3 barracks
Material wooden
Capability
Faction capability
Construction 6
Cost 4800
Requires condition and event_counter large_city_barracks 1
Building Description
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Barracks Training an army requires many facilities from a drill yard to an armourers and weapon makers. A barracks brings all of these resources together under one roof, and puts them under the command of a full-time staff of old soldiers, veterans who can pass on their skills in an orderly way to the new soldiers-to-be.
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Recruit units
No. Card Name Start quantity Replenishment rate Max quantity Experience Requires condition
1
60
Dwarven Miners 1 0.25 2 1 and region_religion islam 15
Dwarves called from the mines to defend their homes. Lightly-armored and armed with a pickaxe.
2
60
Dwarven Warriors 1 0.5 4 1 and region_religion islam 20
Hardy warriors armed with hand axes and equipped with wooden shields.
3
60
Dwarven Axemen 1 0.34 3 1 and region_religion islam 30
Medium shock troops armed with two-handed axes.
4
60
Axemen of Erebor 1 0.34 3 1 and hidden_resource erebor
Impetuous warriors, heavily armored and armed with a two-handed battleaxe. REQUIRES EREBOR
5
60
Dwarven Halberdmen 1 0.25 2 1 and region_religion islam 30
Warriors armed with halberds and axes. Able to form a defensive wall.
6
60
Vault Wardens 1 0.34 3 1 and region_religion islam 50
Disciplined and heavily-armored warriors. Equipped with long pikes and able to form a defensive wall.
7
60
Dragonslayers of Ered-Mithrin 1 0.34 3 1 and hidden_resource grey_mountains
Veteran warriors, heavily armored and armed with a great axe and a heavy iron shield. REQUIRES GREY MOUNTAINS
8
60
Guards of Khazad-dûm 1 0.1 1 1 and hidden_resource moria
Heavily armored elite wardens of Khazad-dûm sworn to restore Durin's legacy. REQUIRES KHAZAD-DÛM (MORIA)
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