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Royal Military Academy
Home / Third Age 1.4 / Harad / Archery Range
Third Age 1.4
Harad Harad
Building class
31. Bowyer
34. Bowyer
51. Port
54. Port
63. Market
75. Mines
77. Mines
87. Inn
88. Tavern
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Archery Range
Archery Range
City/Castle City levels Castle levels
Building class castle missiles
Convert to c_missiles LEVEL 2
Building level LEVEL 2 archery_range
Material wooden
Capability
Faction capability
Construction 5
Cost 4800
Requires condition and event_counter large_city_barracks 1
Building Description
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Archery Range An Archery Range is a necessary investment for any lord seeking to train professional missile troops, rather than rely upon militia-level training with local peasants. Improvements to the range include much more challenging targets to practise on, officer’s quarters, and a larger bowyer’s workshop outfitted to manufacture superior weaponry, worthy of highly trained soldiers.
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Recruit units
No. Card Name Start quantity Replenishment rate Max quantity Experience Requires condition
1
60
Haradrim Archers 1 0.2 2 1 and region_religion catholic 15
Lightly armored warriors from the desert, armed with a bow and a simple scimitar.
2
60
Corsair Archers 1 0.34 3 1 and hidden_resource coast
Effective light archers and fierce warriors in close combat. REQUIRES COASTAL REGION
3
60
Southron Archers 1 0.34 3 1 and region_religion catholic 30
Effective medium archers, clad in wooden armor.
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