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Royal Military Academy
Home / Third Age 1.4 / Harad / Barracks
Third Age 1.4
Harad Harad
Building class
31. Bowyer
34. Bowyer
51. Port
54. Port
63. Market
75. Mines
77. Mines
87. Inn
88. Tavern
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Barracks
Barracks
City/Castle City levels Castle levels
Building class castle castle_barracks
Convert to barracks LEVEL 2
Building level LEVEL 3 barracks
Material wooden
Capability
Faction capability
Construction 6
Cost 4800
Requires condition and event_counter large_city_barracks 1
Building Description
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Barracks Training an army requires many facilities from a drill yard to an armourers and weapon makers. A barracks brings all of these resources together under one roof, and puts them under the command of a full-time staff of old soldiers, veterans who can pass on their skills in an orderly way to the new soldiers-to-be.
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Recruit units
No. Card Name Start quantity Replenishment rate Max quantity Experience Requires condition
1
60
Haradrim Spearmen 1 0.25 2 1 and region_religion catholic 15
Brave and zealous desert troops with little armour.
2
60
Southron Warband 1 0.5 4 1 and region_religion catholic 30
Medium spearmen, able to form a defensive ring of spears.
3
60
Muhad Tribesmen 1 0.34 3 1 and region_religion catholic 60
Strong and fearsome warriors armed with javelins and a mace.
4
60
Troll-men of Harad 1 0.25 2 1 and hidden_resource desert
Fearsome tribesmen from the distant reaches of Far Harad.
5
60
Dismounted Serpent Guard 1 0.2 2 1 and region_religion catholic 70
Elite Infantry with excellent armour and weapons.
6
60
Corsairs 1 0.34 3 1 and hidden_resource coast
Lightly armoured and fast moving shock troops. REQUIRES COASTAL REGION
7
60
Southron Pikemen 1 0.5 4 1 and region_religion catholic 50
Well-trained but relatively lightly armoured pikemen.
8
60
Hasharii 1 0.34 3 1 and region_religion catholic 50
Lightly armoured assassins who are masters of stealth and bringers of death.
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