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Royal Military Academy
Home / Third Age 1.4 / High Elves / Archery Range
Third Age 1.4
High Elves High Elves
Building class
27. Bowyer
31. Bowyer
47. Port
50. Port
57. Market
69. Mines
71. Mines
79. Inn
80. Tavern
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Archery Range
Archery Range
City/Castle City levels Castle levels
Building class castle missiles
Convert to c_missiles LEVEL 2
Building level LEVEL 2 archery_range
Material wooden
Capability
Faction capability
Construction 5
Cost 4800
Requires condition and event_counter large_city_barracks 1
Building Description
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Archery Range An Archery Range is a necessary investment for any lord seeking to train professional missile troops, rather than rely upon militia-level training with local peasants. Improvements to the range include much more challenging targets to practise on, officer’s quarters, and a larger bowyer’s workshop outfitted to manufacture superior weaponry, worthy of highly trained soldiers.
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Recruit units
No. Card Name Start quantity Replenishment rate Max quantity Experience Requires condition
1
48
Light Elven Archers 1 0.15 2 1 and region_religion orthodox 30
Light archers with minimal protection and a long sword.
2
48
Elven Archers 1 0.2 2 1 and region_religion orthodox 40
Medium archers wearing chain-mail and armed with elven bows and swords.
3
48
Eldar Archers 1 0.25 2 1 and region_religion orthodox 70
Elite archers equipped with the finest armour and swords elven smiths can offer.
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