Language:
Royal Military Academy
Home / Third Age 1.4 / High Elves / Explorers' Guild
Third Age 1.4
High Elves High Elves
Building class
27. Bowyer
31. Bowyer
47. Port
50. Port
57. Market
69. Mines
71. Mines
79. Inn
80. Tavern
Previous buildingMerchants' Guild Headquarters Master Explorers' GuildNext building
Explorers' Guild
Explorers' Guild
City/Castle City levels Castle levels
Building class city guild_explorers_guild
Convert to LEVEL
Building level LEVEL 0 explorers_guild
Material wooden
Capability
Faction capability
Construction 1
Cost 1000
Requires condition
Building Description
Google Search Yahoo! Search bing Search Wikipedia Search Picasa Search Google Images Search Yahoo! Search bing Search Google Images Search Yahoo! Search
Explorers' Guild As time goes on, Lords and Sultans have realised that finding new lands is generally easier than conquering known ones. An Explorer’s Guild house is essentially a gathering point for pioneering types to further the pursuits of traversing the earth, and proper cartography. The guild tends to offer its findings to the local military, making the troops more graceful travellers.
Facebook Comments
Royal Military Academy - Sitemaps
Total War: Rome II
Factions
Units
Units in Custom Battle
Buildings

Total War: Shogun 2
Factions
Units

Shogun 2: Rise of the Samurai
Shogun 2: Fall of the Samurai
Total War: Napoleon
Factions
Units

Total War: Empire
Factions
Units
Total War: Medieval II
Factions
Units
Army
Buildings
Mercenaries
Retinue
Traits
Regions
Ranking

Medieval II - Americas
Medieval II - Britannia
Medieval II - Crusades
Medieval II - Tutonic
Total War: Medieval II - MODs
Broken Crescent 1.05
Broken Crescent 2.02
Stainless Steel 5.1b
Stainless Steel 6.1
Deus Lo Vult 5.7
Deus Lo Vult 6.0
HTF: Eagle of the Elbe 05
The Long Road 2.0
Lands to Conquer Gold
DarthMod 1.4D: The Last Episode
Das Heilige Romische Reich 06
Third Age 1.3
Third Age 1.4
Third Age 2.1
Third Age 3.1
Copyright © 2008 - 2013, www.honga.net