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Royal Military Academy
Home / Third Age 1.4 / High Elves / Tavern
Third Age 1.4
High Elves High Elves
Building class
27. Bowyer
31. Bowyer
47. Port
50. Port
57. Market
69. Mines
71. Mines
79. Inn
80. Tavern
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Tavern
Tavern
City/Castle City levels Castle levels
Building class city taverns
Convert to LEVEL
Building level LEVEL 2 tavern
Material wooden
Capability happiness_bonus bonus 3
agent_limit assassin 1
agent_limit spy 1
Faction capability
Construction 5
Cost 4800
Requires condition
Building Description
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Tavern In these dark ages is no wonder that many men would turn to drink, and thus also no wonder that a wise man would have the foresight to build a Tavern to cash in on the merriment and misery. Staving off sobriety may not be one of the nobility’s priorities, but placating the peasants usually is, meaning a lord is more likely to finance a tavern than he is to frequent it.
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Recruit agents
No. Card Name Description Requires condition
1 Spy Spies are the eyes and ears of your faction, capable of being sent to observe foreign settlements or armies - hopefully undetected. Aside from sending intelligence on structures and inhabitants, once working inside a settlement, spies begin to stir unrest among the populace with propaganda. They may also succeed in disabling defences in a siege, which can prove utterly decisive.
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