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Royal Military Academy
Home / Third Age 1.4 / Mordor / Archery Range
Third Age 1.4
Mordor Mordor
Building class
23. Bowyer
26. Bowyer
45. Market
54. Mines
56. Mines
64. Inn
65. Tavern
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Archery Range
Archery Range
City/Castle City levels Castle levels
Building class city c_missiles
Convert to missiles LEVEL 2
Building level LEVEL 2 c_archery_range
Material wooden
Capability
Faction capability
Construction 5
Cost 4800
Requires condition and event_counter large_city_barracks 1
Building Description
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Archery Range An Archery Range is a necessary investment for any lord seeking to train professional missile troops, rather than rely upon militia-level training with local peasants. Improvements to the range include much more challenging targets to practise on, officer’s quarters, and a larger bowyer’s workshop outfitted to manufacture superior weaponry, worthy of highly trained soldiers.
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Recruit units
No. Card Name Start quantity Replenishment rate Max quantity Experience Requires condition
1
60
Scouts 1 0.2 2 0 and region_religion catholic 15
Lightly armored and untrained orcs, best for scouting ahead, fast and armed lightly with crude bows.
2
60
Orc Archers 1 0.25 2 0 and region_religion catholic 30
Medium armored and only equiped with bows and simple melee weapons.
3
60
Uruk Archers 1 0.34 3 0 and region_religion catholic 50
Heavily armored archers, equipped with long bows and short swords.
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