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Royal Military Academy
Home / Third Age 1.4 / Rhûn / Archery Range
Third Age 1.4
Rhûn Rhûn
Building class
29. Bowyer
32. Bowyer
49. Port
52. Port
59. Market
71. Mines
73. Mines
83. Inn
84. Tavern
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Archery Range
Archery Range
City/Castle City levels Castle levels
Building class castle missiles
Convert to c_missiles LEVEL 2
Building level LEVEL 2 archery_range
Material wooden
Capability
Faction capability
Construction 5
Cost 4800
Requires condition and event_counter large_city_barracks 1
Building Description
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Archery Range An Archery Range is a necessary investment for any lord seeking to train professional missile troops, rather than rely upon militia-level training with local peasants. Improvements to the range include much more challenging targets to practise on, officer’s quarters, and a larger bowyer’s workshop outfitted to manufacture superior weaponry, worthy of highly trained soldiers.
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Recruit units
No. Card Name Start quantity Replenishment rate Max quantity Experience Requires condition
1
60
Clan Hunters 1 0.2 2 1 and region_religion catholic 15
Used to hunting with a bow these troops are proficient with their bows, but will melt away quickly in melee.
2
60
Dismounted Variags 1 0.2 2 1 and region_religion catholic 40
Dismounted Variags shower the enemy with arrows, weakening and breaking formations before the infantry move in.
3
60
Clan Crossbowmen 1 0.25 2 1 and region_religion catholic 30
Slow to reload, but a potent and easy to use missile weapon firing powerful bolts.
4
60
Lôke-Nar Rim 1 0.25 2 1 and region_religion catholic 70
Lôke-Nar Rim are elite missile troops equipped with composite bow, sabre and golden steel plates.
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