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Royal Military Academy
Home / Third Age 1.3 / Dale / Armoury
Third Age 1.3
Dale Dale
Building class
29. Bowyer
32. Bowyer
47. Port
50. Port
57. Market
69. Mines
71. Mines
74. School
77. School
79. Inn
80. Tavern
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Armoury
Armoury
City/Castle City levels Castle levels
Building class castle castle_barracks
Convert to barracks LEVEL 3
Building level LEVEL 4 armoury
Material wooden
Capability
Faction capability
Construction 7
Cost 8200
Requires condition and event_counter huge_city_barracks 1
Building Description
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Armoury An armoury allows the training and equipping of the best infantrymen, usually to a very high standard. Weaponsmiths and armourers labour to provide the gear, while professional soldiers drum necessary skills into even the most talentless of recruits! The happy cries of recruits being beaten into shape echo from the castle walls...
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Recruit units
No. Card Name Start quantity Replenishment rate Max quantity Experience Requires condition
1
60
Hearth Watchmen 1 0.2 2 1 and region_religion northmen 15
Placeholder
2
60
Dalesmen 1 0.2 2 1 and region_religion northmen 30
Placeholder
3
60
Rivermen 1 0.2 2 1 and hidden_resource dale_rivers
Placeholder. REQUIRES NORTHERN RIVER REGION
4
60
Dale Swordsmen 1 0.34 3 1 and region_religion northmen 50
Placeholder
5
60
Rhovanion Gadrauhts 1 0.25 2 1 and hidden_resource rhovanion
Placeholder. RECQUIRES RHOVANION REGION
6
60
Barding Hird 1 0.2 2 1 and region_religion northmen 70
Placeholder
7
60
Dale Swordmasters 1 0.1 1 1 and region_religion northmen 70
Placeholder
8
60
Dismounted Earls 1 0.1 1 1 and region_religion northmen 70
Placeholder
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