Barracks
|
|
City/Castle |
City levels |
Castle levels |
|
|
Mustering Hall Men must be gathered, selected and trained if military strength is to be maintained.
|
|
Town Watch The Town Watch have the minimum equipment and resources needed to train infantry.
|
Garrison Quarters A garrison is a source of much military wisdom and skill for new recruits to the army.
|
|
Town Guard A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
|
Drill Square Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
|
|
City Watch A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
|
Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
|
|
Militia Drill Square A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
|
Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
|
|
Building class |
castle castle_barracks
|
Convert to |
barracks LEVEL 2
|
Building level |
LEVEL 3 barracks
|
Material |
wooden
|
Capability |
|
Faction capability |
|
Construction |
6
|
Cost |
4800
|
Requires condition |
and event_counter large_city_barracks 1
|
Recruit units |
No. |
Card |
Name |
Start quantity |
Replenishment rate |
Max quantity |
Experience |
Requires condition |
1 |
60
Dwarven Miners light infantry Dwarves called from the mines to defend their homes. Lightly-armored and armed with a pickaxe.
|
Dwarven Miners |
1 |
0.25 |
2 |
1 |
and region_religion islam 15 |
Dwarves called from the mines to defend their homes. Lightly-armored and armed with a pickaxe. |
2 |
60
Dwarven Warriors heavy infantry Hardy warriors armed with hand axes and equipped with wooden shields.
|
Dwarven Warriors |
1 |
0.5 |
4 |
1 |
and region_religion islam 20 |
Hardy warriors armed with hand axes and equipped with wooden shields. |
3 |
60
Dwarven Axemen heavy infantry Medium shock troops armed with two-handed axes.
|
Dwarven Axemen |
1 |
0.34 |
3 |
1 |
and region_religion islam 30 |
Medium shock troops armed with two-handed axes. |
4 |
60
Axemen of Erebor heavy infantry Impetuous warriors, heavily armored and armed with a two-handed battleaxe. REQUIRES EREBOR
|
Axemen of Erebor |
1 |
0.34 |
3 |
1 |
and hidden_resource erebor |
Impetuous warriors, heavily armored and armed with a two-handed battleaxe. REQUIRES EREBOR |
5 |
60
Dwarven Halberdmen heavy infantry Warriors armed with halberds and axes. Able to form a defensive wall.
|
Dwarven Halberdmen |
1 |
0.25 |
2 |
1 |
and region_religion islam 30 |
Warriors armed with halberds and axes. Able to form a defensive wall. |
6 |
60
Vault Wardens spearmen infantry Disciplined and heavily-armored warriors. Equipped with long pikes and able to form a defensive wall.
|
Vault Wardens |
1 |
0.34 |
3 |
1 |
and region_religion islam 50 |
Disciplined and heavily-armored warriors. Equipped with long pikes and able to form a defensive wall. |
7 |
60
Dragonslayers of Ered-Mithrin heavy infantry Veteran warriors, heavily armored and armed with a great axe and a heavy iron shield. REQUIRES GREY MOUNTAINS
|
Dragonslayers of Ered-Mithrin |
1 |
0.34 |
3 |
1 |
and hidden_resource grey_mountains |
Veteran warriors, heavily armored and armed with a great axe and a heavy iron shield. REQUIRES GREY MOUNTAINS |
8 |
60
Guards of Khazad-dûm heavy infantry Heavily armored elite wardens of Khazad-dûm sworn to restore Durin's legacy. REQUIRES KHAZAD-DÛM (MORIA)
|
Guards of Khazad-dûm |
1 |
0.2 |
2 |
1 |
and hidden_resource moria |
Heavily armored elite wardens of Khazad-dûm sworn to restore Durin's legacy. REQUIRES KHAZAD-DÛM (MORIA) |