Language:
正體中文
简体中文
英繁對照
英简对照
English
Home
Warhammer III
Three Kingdoms
Britannia
Warhammer II
Warhammer
Attila
Rome II
Shogun 2
Napoleon
Empire
Medieval II
Home
/
Third Age 1.3
/
Dwarves
/ Wooden Palisade (Upgrade)
Factions
Regions
Ranking
Official Forum
Download
Forum
Medieval II Total War
Kingdoms: Americas 1.05
Kingdoms: Britannia 1.05
Kingdoms: Crusades 1.05
Kingdoms: Tutonic 1.05
Broken Crescent 1.05
Broken Crescent 2.02
Stainless Steel 5.1b
Stainless Steel 6.1
Deus Lo Vult 5.7
Deus Lo Vult 6.0
HTF: Eagle of the Elbe
The Long Road 2.0
Lands to Conquer Gold
DarthMod 1.4 D: The Last Episode
Das Heilige Römische Reich 06
Third Age 1.3
Third Age 1.4
Third Age 2.1
Third Age 3.1
Grand Campaign
Third Age 1.3
High Elves
Mordor
Isengard
Orcs of the Misty Mountains
Rohan
Silvan Elves
Dwarves
Dale
Gondor
Rebels
Harad
Eriador
Rhûn
Faction
Units
Army
Buildings
Mercenaries
Retinue
Traits
Forum
Dwarves
Building class
1.
Wooden Palisade (Upgrade)
2.
Wooden Wall (Upgrade)
3.
Stone Wall (Upgrade)
4.
Large Stone Wall (Upgrade)
5.
Huge Stone Wall (Upgrade)
6.
Motte and Bailey (Upgrade)
7.
Wooden Castle (Upgrade)
8.
Castle (Upgrade)
9.
Fortress (Upgrade)
10.
Citadel (Upgrade)
11.
Ballista Towers
12.
Ballista Towers
13.
Town Watch
14.
Town Guard
15.
City Watch
16.
Militia Drill Square
17.
Militia Barracks
18.
Mustering Hall
19.
Garrison Quarters
20.
Drill Square
21.
Barracks
22.
Armoury
23.
Bowyer
24.
Practice Range
25.
Bowyer
26.
Practice Range
27.
Ballista Maker
28.
Catapult Maker
29.
Ballista Maker
30.
Catapult Maker
31.
Leather Tanner
32.
Blacksmith
33.
Armourer
34.
Heavy Armourer
35.
Master Armourer
36.
Leather Tanner
37.
Blacksmith
38.
Armourer
39.
Heavy Armourer
40.
Master Armourer
41.
Port
42.
Shipwright
43.
Dockyard
44.
Port
45.
Shipwright
46.
Dockyard
47.
Merchant's Wharf
48.
Warehouse
49.
Docklands
50.
Grain Exchange
51.
Market
52.
Fairground
53.
Great Market
54.
Merchants' Quarter
55.
Dirt Roads
56.
Paved Roads
57.
Dirt Roads
58.
Paved Roads
59.
Land Clearance
60.
Communal Farming
61.
Crop Rotation
62.
Irrigation
63.
Mines
64.
Mining Network
65.
Mining Complex
66.
Mines
67.
Mining Network
68.
Mining Complex
69.
Brewery
70.
Pub
71.
Feast Hall
72.
Brewery
73.
Pub
74.
Brothel
75.
Inn
76.
Tavern
77.
Coaching House
78.
Pleasure Palace
79.
Town Hall
80.
Council Chambers
81.
City Hall
82.
Mayor's Palace
83.
Merchant Bank
84.
Merchant Bank
85.
Masons' Guild
86.
Master Masons' Guild
87.
Masons' Guild Headquarters
88.
Merchants' Guild
89.
Master Merchants' Guild
90.
Merchants' Guild Headquarters
91.
Thieves' Guild
92.
Master Thieves' Guild
93.
Thieves' Guild Headquarters
94.
Explorers' Guild
95.
Master Explorers' Guild
96.
Explorers' Guild Headquarters
97.
The Chamber of Mazarbul
98.
The Bridge of Khazad-dûm
Wooden Wall (Upgrade)
Wooden Palisade (Upgrade)
City/Castle
City levels
Castle levels
Village
Wooden Palisade (Upgrade)
A Wooden Palisade gives a sense of security but is unlikely to delay determined attackers for very long.
Wooden Castle (Upgrade)
A Wooden Castle gives only basic protection, but allows for the construction of vital training facilities.
Town
Wooden Wall (Upgrade)
A Wooden Wall allows defenders to guard from raised battlements, but is still very vulnerable to siege equipment.
Castle (Upgrade)
A Castle stamps its owner's authority onto the landscape, making dominion clear for all to see.
Large Town
Stone Wall (Upgrade)
Building a Stone Wall greatly improves a settlement's ability to resist siege weapons over a wooden equivalent.
Minor City
Large Stone Wall (Upgrade)
A Large Stone Wall is a truly formidable barrier, with extremely strong gate defences.
Large City
Huge Stone Wall (Upgrade)
A Huge Stone Wall is awe-inspiring for defender and attacker alike, and no besieger attacks them lightly.
Building class
city core_building
Building class
Convert to
core_castle_building LEVEL 1
Convert to
Building level
LEVEL 0 wooden_pallisade
Building level
Material
wooden
Material
Capability
wall_level 0
tower_level 1
free_upkeep bonus 2
happiness_bonus bonus 2
recruitment_slots 1
recruits_morale_bonus bonus 2 requires event_counter is_the_ai 1 and event_counter difficulty_hard 1
recruits_morale_bonus bonus 4 requires event_counter is_the_ai 1 and event_counter difficulty_very_hard 1
Capability
Faction capability
Faction capability
Construction
2
Construction
Cost
600
Cost
Requires condition
Requires condition
Building Description
Your browser does not support iframes.
A wall of sharpened stakes gives some security, stops livestock from straying and may delay a thief, but cannot hold out real attackers for very long. It is, however, cheap to build and doesn't require any special skills from the local peasants.
Facebook Comments
Royal Military Academy
- Sitemaps
Total War: Rome II
Factions
Units
Units in Custom Battle
Buildings
Total War: Shogun 2
Factions
Units
Shogun 2: Rise of the Samurai
Shogun 2: Fall of the Samurai
Total War: Napoleon
Factions
Units
Total War: Empire
Factions
Units
Total War: Medieval II
Factions
Units
Army
Buildings
Mercenaries
Retinue
Traits
Regions
Ranking
Medieval II - Americas
Medieval II - Britannia
Medieval II - Crusades
Medieval II - Tutonic
Total War: Medieval II - MODs
Broken Crescent 1.05
Broken Crescent 2.02
Stainless Steel 5.1b
Stainless Steel 6.1
Deus Lo Vult 5.7
Deus Lo Vult 6.0
HTF: Eagle of the Elbe 05
The Long Road 2.0
Lands to Conquer Gold
DarthMod 1.4D: The Last Episode
Das Heilige Romische Reich 06
Third Age 1.3
Third Age 1.4
Third Age 2.1
Third Age 3.1
Copyright
© 2008 - 2013,
www.honga.net
Facebook
Contact Us