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Royal Military Academy
Home / Third Age 1.3 / Eriador / Archery Range
Third Age 1.3
Eriador Eriador
Building class
25. Bowyer
28. Bowyer
43. Port
46. Port
53. Market
65. Mines
67. Mines
70. School
73. School
75. Inn
76. Tavern
103. Smials
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Archery Range
Archery Range
City/Castle City levels Castle levels
Building class castle missiles
Convert to c_missiles LEVEL 2
Building level LEVEL 2 archery_range
Material wooden
Capability
Faction capability
Construction 5
Cost 4800
Requires condition and event_counter large_city_barracks 1
Building Description
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Archery Range An Archery Range is a necessary investment for any lord seeking to train professional missile troops, rather than rely upon militia-level training with local peasants. Improvements to the range include much more challenging targets to practise on, officer’s quarters, and a larger bowyer’s workshop outfitted to manufacture superior weaponry, worthy of highly trained soldiers.
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Recruit units
No. Card Name Start quantity Replenishment rate Max quantity Experience Requires condition
1
60
Eriador Hunters 1 0.2 2 1 and region_religion northmen 15
Light archer unit, equipped with a bow and a small knife.
2
60
Eriador Scouts 1 0.25 2 1 and region_religion northmen 30
Light archers equipped with a bow and sword.
3
60
Dunedain Rangers 1 0.34 3 1 and hidden_resource dunedain
Excellent heavy archers, capable of terrifying ambushes.
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