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Royal Military Academy
Home / Third Age 1.3 / Eriador / Merchants' Guild
Third Age 1.3
Eriador Eriador
Building class
25. Bowyer
28. Bowyer
43. Port
46. Port
53. Market
65. Mines
67. Mines
70. School
73. School
75. Inn
76. Tavern
103. Smials
Previous buildingTourney Field Master Merchants' GuildNext building
Merchants' Guild
Merchants' Guild
City/Castle City levels Castle levels
Building class city guild_merchants_guild
Convert to LEVEL
Building level LEVEL 0 merchants_guild
Material wooden
Capability trade_base_income_bonus bonus 1
Faction capability
Construction 1
Cost 1200
Requires condition
Building Description
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Merchants' Guild When mercantile trade starts to flourish in a city, the Merchants’ Guild house is the sign that the guild heads have seen the potential in the place. The building itself serves as clerical headquarters for the guild to administrate trade in the region, bringing higher profits in thanks to the guild’s broad connections. Merchants trained in this city are more likely to be skilled and educated.
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