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Royal Military Academy
Home / Third Age 1.3 / Harad / Armoury
Third Age 1.3
Harad Harad
Building class
31. Bowyer
34. Bowyer
51. Port
54. Port
63. Market
75. Mines
77. Mines
87. Inn
88. Tavern
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Armoury
Armoury
City/Castle City levels Castle levels
Building class castle castle_barracks
Convert to barracks LEVEL 3
Building level LEVEL 4 armoury
Material wooden
Capability
Faction capability
Construction 7
Cost 8200
Requires condition and event_counter huge_city_barracks 1
Building Description
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Armoury An armoury allows the training and equipping of the best infantrymen, usually to a very high standard. Weaponsmiths and armourers labour to provide the gear, while professional soldiers drum necessary skills into even the most talentless of recruits! The happy cries of recruits being beaten into shape echo from the castle walls...
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Recruit units
No. Card Name Start quantity Replenishment rate Max quantity Experience Requires condition
1
60
Haradrim Spearmen 1 0.25 2 1 and region_religion catholic 15
Brave and zealous desert troops with little armour.
2
60
Southron Warband 1 0.5 4 1 and region_religion catholic 30
Medium spearmen, able to form a defensive ring of spears.
3
60
Corsairs 1 0.34 3 1 and hidden_resource coast
Lightly armoured and fast moving shock troops. REQUIRES COASTAL REGION
4
60
Southron Pikemen 1 0.5 4 1 and region_religion catholic 50
Well-trained but relatively lightly armoured pikemen.
5
60
Hasharii 1 0.34 3 1 and region_religion catholic 50
Lightly armoured assassins who are masters of stealth and bringers of death.
6
60
Muhad Tribesmen 1 0.5 4 1 and region_religion catholic 30
Strong and fearsome warriors armed with javelins and a mace.
7
60
Dismounted Serpent Guard 1 0.5 4 1 and region_religion catholic 70
Elite Infantry with excellent armour and weapons.
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