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Royal Military Academy
Home / Third Age 1.3 / Harad / Merchants' Quarter
Third Age 1.3
Harad Harad
Building class
31. Bowyer
34. Bowyer
51. Port
54. Port
63. Market
75. Mines
77. Mines
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88. Tavern
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Merchants' Quarter
Merchants' Quarter
City/Castle City levels Castle levels
Building class city market
Convert to LEVEL
Building level LEVEL 4 merchants_quarter
Material wooden
Capability trade_base_income_bonus bonus 6
Faction capability
Construction 7
Cost 9600
Requires condition
Building Description
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Merchants' Quarter A merchants' quarter recognises that a whole section of a city is occupied by the moneyed classes. Anything can be traded at the right price, and exotic and expensive goods add comfort to life - for those who can afford them. Trade may be beneath the ruling classes, but life's little luxuries are always welcome!
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