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Royal Military Academy
Home / Third Age 1.3 / High Elves / Marksman's Range
Third Age 1.3
High Elves High Elves
Building class
27. Bowyer
31. Bowyer
47. Port
50. Port
57. Market
69. Mines
71. Mines
81. Inn
82. Tavern
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Marksman's Range
Marksman's Range
City/Castle City levels Castle levels
Building class city c_missiles
Convert to missiles LEVEL 3
Building level LEVEL 3 c_marksmans_range
Material wooden
Capability
Faction capability
Construction 6
Cost 8400
Requires condition and event_counter large_city_barracks 1
Building Description
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Marksman's Range The Marksman’s Range is the solution for a lord who will not compromise on the quality of the missile units he fields. The building itself serves multiple roles as barracks, bowyer’s workshop, practise range, and a tactical training centre. Master marksmen have permanent lodgings here, providing expert training in the use of all ranged weapons.
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Recruit units
No. Card Name Start quantity Replenishment rate Max quantity Experience Requires condition
1
48
Light Elven Archers 1 0.15 2 1 and region_religion orthodox 30
Light archers with minimal protection and a long sword.
2
48
Elven Archers 1 0.2 2 1 and region_religion orthodox 40
Medium archers wearing chain-mail and armed with elven bows and swords.
3
48
Eldar Archers 1 0.25 2 1 and region_religion orthodox 70
Elite archers equipped with the finest armour and swords elven smiths can offer.
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