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Royal Military Academy
Home / Third Age 1.3 / Mordor / Assassins' Guild Headquarters
Third Age 1.3
Mordor Mordor
Building class
23. Bowyer
26. Bowyer
45. Market
54. Mines
56. Mines
64. Inn
65. Tavern
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Assassins' Guild Headquarters
Assassins' Guild Headquarters
City/Castle City levels Castle levels
Building class city guild_assassins_guild
Convert to LEVEL
Building level LEVEL 2 gm_assassins_guild
Material wooden
Capability law_bonus bonus 2
Faction capability
Construction 3
Cost 3000
Requires condition
Building Description
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Assassins' Guild Headquarters Any city the Assassins' Guild chooses to its home instantly bears an air of notoriety, as a place that spawns the deadliest hired blades in the west. Here the Grand Master of assassins resides over the affairs of the guild, which generally involve intense moments of diplomacy with lords from all over the known world. Assassins trained here are polished, deceitful, cunning and deadly.
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