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Royal Military Academy
Home / Third Age 1.3 / Silvan Elves / Coaching House
Third Age 1.3
Silvan Elves Silvan Elves
Building class
25. Bowyer
29. Bowyer
45. Port
48. Port
55. Market
67. Mines
69. Mines
79. Inn
80. Tavern
Previous buildingTavern Pleasure PalaceNext building
Coaching House
Coaching House
City/Castle City levels Castle levels
Building class city taverns
Convert to LEVEL
Building level LEVEL 3 coaching_house
Material wooden
Capability happiness_bonus bonus 4
agent_limit assassin 1
agent_limit spy 2
Faction capability
Construction 6
Cost 9600
Requires condition
Building Description
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Coaching House Though the commoners drink enough collectively to make most taverns profitable, wealthy merchants and nobles will typically only choose to stay at a reputable Coaching House if the option exists. Owners of such establishments pride themselves on being able to service both ends of the financial spectrum, in a place where prince and pauper will sometimes meet.
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Recruit agents
No. Card Name Description Requires condition
1 Spy Spies are the eyes and ears of your faction, capable of being sent to observe foreign settlements or armies - hopefully undetected. Aside from sending intelligence on structures and inhabitants, once working inside a settlement, spies begin to stir unrest among the populace with propaganda. They may also succeed in disabling defences in a siege, which can prove utterly decisive.
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