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Royal Military Academy
Home / The Long Road 2.0 / Abbassid Caliphate / Archery Range
The Long Road 2.0
Abbassid Caliphate Abbassid Caliphate
Building class
32. Bowyer
64. Port
68. Port
76. Market
88. Mines
90. Mines
98. Masjid
100. Jama
103. Masjid
104. Brothel
105. Inn
106. Tavern
114. Academy
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Archery Range
Archery Range 箭術靶場
City/Castle City levels Castle levels
Building class missiles
Convert to missiles LEVEL
Building level LEVEL 2 archery_range
Material wooden
Capability
Faction capability
Construction 12
Cost 7000
Requires condition and building_present_min_level castle_barracks drill_square or building_present_min_level barracks militia_drill_square
Building Description
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Archery Range 箭術靶場 An Archery Range is a necessary investment for any lord seeking to train professional missile troops, rather than rely upon militia-level training with local peasants. Improvements to the range include much more challenging targets to practise on, officer’s quarters, and a larger bowyer’s workshop outfitted to manufacture superior weaponry, worthy of highly trained soldiers.
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Recruit units
No. Card Name Start quantity Replenishment rate Max quantity Experience Requires condition
1
48
Ghurid Archers 1 0.5 6 0 and event_counter MAIL_ARMOR 1
Protected with armour, giving these archers better protection against enemy attacks.
2
48
Turkish Archers 1 0.5 6 1
Used to hunting with a bow these troops are proficient with their bows, but will melt away quickly in melee.
3
48
Peasant Archers 1 0.5 6 2
Accustomed to using their bow for hunting, these peasant archers are armed with a small bow and knife.
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