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Royal Military Academy
Home / The Long Road 2.0 / Abbassid Caliphate / Earl's Stables
The Long Road 2.0
Abbassid Caliphate Abbassid Caliphate
Building class
32. Bowyer
64. Port
68. Port
76. Market
88. Mines
90. Mines
98. Masjid
100. Jama
103. Masjid
104. Brothel
105. Inn
106. Tavern
114. Academy
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Earl's Stables
Earl's Stables 伯爵馬廄
City/Castle City levels Castle levels
Building class equestrian
Convert to equestrian LEVEL
Building level LEVEL 3 earls_stables
Material wooden
Capability
Faction capability
Construction 18
Cost 9000
Requires condition and building_present_min_level castle_barracks drill_square or building_present_min_level barracks militia_drill_square
Building Description
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Earl's Stables 伯爵馬廄 The Earl’s stables see the collection of buildings that service the local cavalry combined into a singular complex capable of housing, training and outfitting a small army of horsemen. The addition of extra staff of farriers, quartermasters and stablehands make maintaining a large force of varied cavalry possible, providing the necessary support to muster elite units that require specialised equipment and training.
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Recruit units
No. Card Name Start quantity Replenishment rate Max quantity Experience Requires condition
1
24
Mamluks 1 0.5 4 0 and event_counter HEAVY_MAIL_ARMOR 1
Bought as slaves, and trained from boyhood and well equipped, these soldiers make formidable heavy cavalry.
2
24
Mamluk Archers 1 0.5 6 1 and event_counter MAIL_ARMOR 1
Bought as slaves, and trained from boyhood, these formidable soldiers excel at archery, but can also hold their own in melee.
3
24
Turkomans 1 0.5 6 2
Tribal Turkish nomads, accustomed to life in the saddle. These hardy bowmen have a fierce and unruly reputation.
4
24
Turkoman Lancers 1 0.5 6 2
Turkish heavy cavalry with lance and mace to deal punishment.
5
24
Turkish Horse Archers 1 0.5 6 2
Lightly armoured troops, who can pepper the enemy with arrows and use their speed to stay out of harm's way.
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