Faction Description 國家派系 |
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Orcs of Gundabad, A.D. 2980 Summer
Chieftain Gorduf The Orcs of Gundabad, unlike their southern mountain kin, are more organised and are a force to be feared. Ever since the fall of Morgoth in the First Age, the Orcs have bred and lived in the region surrounding Gundabad and throughout the northern mountains including the Ettenmoors, the Mountains of Angmar and Ered Mithrim (The Grey Mountains).In 1300 TA, a great Numenorian Sorceror, later known as the Witch King of Angmar, appeared in the region around Angmar and united the Orcs, Trolls, Wicked Men and the other creatures that dwelt there. Most of the Witch King's manpower came from the mountain dwellers of Gundabad which was a great mountain at the very top of the Misty Mountain range. When Arnor was destroyed in 1975 TA, the Orcs of Gundabad celebrated the destruction of their mortal enemies and began the pillaging of the undefended citizens of Eriador. However, a Gondorian Army, with the Elves of Lindon, Rivendell and the remnants of Arnor, defeated the Witch King at Fornost. Angmar was soon laid to waste and most of the Orcs were destroyed, Gundabad remained untouched, although its power was shattered.This was not the end of Gundabad's troubles. In 1977, two years after the loss of Angmar, the Eotheod settled in the northern Anduin and destroyed all remnants of Angmar in the mountains. Gundabad was beyond recovery, but barely defended their lands. New hope came in 1981 when the Dwarves of Khazad-Dum were driven from the Misty Mountains by a Balrog. When Sauron was driven from Dol Guldur in 2063, the Free Peoples of Middle Earth once again had dominance of the northern lands and Gundabad's existance was once again threatened. 200 years later, many Dwarves migrated north from Erebor to the Grey Mountains and immediately went to war with expanding clans of Orcs living there. Gundabad reacted with strength and the next 200 years were a bloody battle fought over the dominance of the Grey Mountains. In 2480, Sauron peopled Moria with his creatures and began fortifying the Misty Mountains, blocking Eriador from the people of the Wilderlands.The fortune of Gundabad began to turn for the better by the end of the 26th century of the Third Age. Dragons came down from the Northern Wastes and continously attacked the Dwarven colonies in the Grey Mountains, and in 2589, the great Dwarven lord, Dain I, was slain by one and the next year his son and his brother returned south to Erebor, one leaving for the Iron Hills. With them went most of the Dwarves, but a remnant kept mining and fighting there, though only a slight annoyance to Gundabad over the next 200 years.In 2740, judging their strength to be powerful enough, Gundabad launched an invasion on Eriador. However, this went badly for the Orcs and in 2746, a great Hobbit warrior defeated an Orc Army in the North Farthing and personally slew their chieftain. In 2770, the Dwarves were driven out of Erebor by a Dragon known as Smaug, giving the Orcs of Gundabad complete supremacy over the Northern Ranges. However, this started a chain of events which caused the Dwarves of Middle Earth to muster their armies and begin a war of vengeance upon the Orcs of the Misty Mountains. In 2793, the War of the Dwarves and Orcs began in 2793 which resulted in the destruction of the Orcs. Gundabad fell late in the war and the Orc population was completely destroyed. When the great Orc cheiftan named Azog fell at Nanduhirion, the Dwarven Armies were victorious and dispersed, leaving the despaired survivors of Gundabad to slowly recolonise.Over the next two hundred years, Gundabad remained relatively quiet and had little to do with the events in Middle Earth...until now.
, 公元 2980 夏
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Popular units 受歡迎兵種 |
No. |
Card 兵種 |
Name 名稱 |
Class 兵種 |
Cost 招募費 |
Upkeep 維持費 |
1 |
5
Snow Trolls heavy infantry Fearsome creatures, wielding a deadly pickaxe.
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Snow Trolls |
infantry heavy |
1520 |
610 |
4 ratings 個評分
Legendary unit 極度推薦
Fearsome creatures, wielding a deadly pickaxe.
|
2 |
60
Goblin Trackers missile infantry Lightly armored archers, good for ambushes, weak in melee.
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Goblin Trackers |
infantry missile |
390 |
170 |
4 ratings 個評分
Legendary unit 極度推薦
Lightly armored archers, good for ambushes, weak in melee.
|
3 |
100
Orc Halberdiers heavy infantry Heavily armoured halberdiers that can form a spear wall, strong against cavalry and armoured units.
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Orc Halberdiers |
infantry heavy |
520 |
200 |
3 ratings 個評分
Legendary unit 極度推薦
Heavily armoured halberdiers that can form a spear wall, strong against cavalry and armoured units.
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4 |
100
Orc Marauders heavy infantry Strong and sturdy heavy infantry to rely on.
|
Orc Marauders |
infantry heavy |
540 |
220 |
2 ratings 個評分
Legendary unit 極度推薦
Strong and sturdy heavy infantry to rely on.
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5 |
30
Orc Bodyguards heavy infantry Heavily armored bodyguards, armed with swords and shields.
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Orc Bodyguards |
infantry heavy |
840 |
240 |
2 ratings 個評分
Legendary unit 極度推薦
Heavily armored bodyguards, armed with swords and shields.
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Units List 兵種單位 |
5
Mountain Trolls heavy infantry Very strong trolls used primarily for siege equipment, though due to their size and strength they are formidable and fearsome opponents in battle.
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60
Snaga Archers missile infantry Fast-moving, unarmoured archers with shortbows.
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24
Warg Riders heavy cavalry Light Cavalry with light armored Orc riders.
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100
Snaga Stalkers light infantry Cheap and weak melee infantry, good for harassing enemies or overwhelm them by pure numbers.
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100
Goblin Band spearmen infantry Cheap and numerous spearmen with low morale, but able to hold a line.
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100
Orc Fellers heavy infantry Merciless but undisciplined attack infantry, armed with large two-handed axes.
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100
Orc Halberdiers heavy infantry Heavily armoured halberdiers that can form a spear wall, strong against cavalry and armoured units.
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100
Orc Marauders heavy infantry Strong and sturdy heavy infantry to rely on.
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60
Goblin Trackers missile infantry Lightly armored archers, good for ambushes, weak in melee.
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5
Snow Trolls heavy infantry Fearsome creatures, wielding a deadly pickaxe.
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36
Ballista missile siege Resembling a giant crossbow, this powerful weapon can fling javelins a great distance, skewering the enemy with ease.
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36
Catapult missile siege Older style rock-flinging wooden artillery piece. Can throw flaming and normal shots.
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Cannot recruit units 無法招募兵種 |
5
Cave Trolls heavy infantry Super heavy shock infantry, wielding a deadly warhammer.
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30
Orc Bodyguards heavy infantry Heavily armored bodyguards, armed with swords and shields.
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60
Hillmen spearmen infantry Not very strong and reliable, yet zealous spermen.
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60
Rhudaur Axemen heavy infantry Furious human warriors, wielding axes and javelins.
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24
Rhudaur Scouts light cavalry Quick light cavalry of the descendants of Rhudaur.
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Faction strength 國家優勢 |
Relies on various types of light and heavy infantry. |
Faction weakness 國家劣勢 |
Lacks cavalry. |
Special unit 特色兵種 |
Snow Trolls |
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City Buildings List 城市建築 |
Wooden Palisade (Upgrade) A Wooden Palisade gives a sense of security but is unlikely to delay determined attackers for very long.
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Ballista Towers Ballista Towers provide the defenders with enough firepower to keep attackers at bay.
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Stables A Stable allows for the recruitment of basic cavalry units.
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Town Watch The Town Watch have the minimum equipment and resources needed to train infantry.
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Bowyer A Bowyer allows for the recruitment of basic missile units.
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Troll Cage Troll Cages allow for the recruitment of mountain trolls.
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Ballista Maker A Ballista Maker allows the construction of ballista siege weaponry.
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Leather Tanner A Leather Tanner offers the most basic armour improvements to new and retrained units.
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Grain Exchange A Grain Exchange is absolutely essential if townsfolk are to be fed and good profits made.
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Dirt Roads Dirt Roads increase the movement speed of units that travel along them, as well as improve trade.
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Pig Farm A Pig Farm feeds the population and encourages growth.
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Mines Mines increase the trade income generated by metal deposits in the region.
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Shrine of Melkor A Shrine of Melkor converts a small percentage of the region to Followers of Morgoth, and improves happiness.
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Brothel A Brothel increases happiness in the settlement slightly, and allows the recruitment of a spy.
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Town Hall A Town Hall helps maintain law and order, as well as reduce squalor.
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Assassins' Guild An Assassins' Guild house improves law and order in the region, and the quality of locally trained assassins.
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Thieves' Guild A Thieves' Guild house improves the quality of spies hired in the same settlement.
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Castle Buildings List 城堡建築 |
Motte and Bailey (Upgrade) A Motte and Bailey is a simple, defensible outpost, little more than a watchtower and protective fence.
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Ballista Towers Ballista Towers provide the defenders with enough firepower to keep attackers at bay.
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Stables A Stable allows for the recruitment of basic cavalry units.
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Mustering Hall Men must be gathered, selected and trained if military strength is to be maintained.
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Bowyer A Bowyer allows for the recruitment of basic missile units.
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Troll Cage Troll Cages allow for the recruitment of mountain trolls.
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Ballista Maker A Ballista Maker allows the construction of ballista siege weaponry.
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Leather Tanner A Leather Tanner offers the most basic armour improvements to new and retrained units.
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Dirt Roads Dirt Roads increase the movement speed of units that travel along them, as well as improve trade.
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Pig Farm A Pig Farm feeds the population and encourages growth.
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Mines Mines increase the trade income generated by metal deposits in the region.
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Shrine of Melkor A Shrine of Melkor converts a small percentage of the region to Followers of Morgoth, and improves happiness.
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