兵種單位 |
60
Haradrim Spearmen spearmen infantry Brave and zealous desert troops with little armour.
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60
Corsairs light infantry Lightly armoured and fast moving shock troops. REQUIRES COASTAL REGION
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60
Southron Warband spearmen infantry Medium spearmen, able to form a defensive ring of spears.
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60
Southron Pikemen spearmen infantry Well-trained but relatively lightly armoured pikemen.
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60
Muhad Tribesmen missile infantry Strong and fearsome warriors armed with javelins and a mace.
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60
Hasharii light infantry Lightly armoured assassins who are masters of stealth and bringers of death.
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60
Troll-men of Harad light infantry Fearsome tribesmen from the distant reaches of Far Harad.
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60
Dismounted Serpent Guard heavy infantry Elite Infantry with excellent armour and weapons.
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60
Haradrim Archers missile infantry Lightly armored warriors from the desert, armed with a bow and a simple scimitar.
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60
Corsair Archers missile infantry Effective light archers and fierce warriors in close combat. REQUIRES COASTAL REGION
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60
Southron Archers missile infantry Effective medium archers, clad in wooden armor.
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30
Southron Lancers heavy cavalry Medium Cavalry equipped with a lance and light armour.
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30
Haradrim Raiders missile cavalry Light horse archers armed with composite bows.
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30
Muhad Beastmasters missile cavalry Light camel unit armed with javelins and a mace. Frightens horses. REQUIRES DESERT REGION
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30
Serpent Guard heavy cavalry Heavily armed and armoured elite shock cavalry.
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20
Mumakil heavy cavalry Huge and terrifying animals carrying Haradrim archers on their backs. Frightens most infantry as well as cavalry. REQUIRES DESERT REGION
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20
Warboat light ship This simple boat will transport armies and provide some protection against pirates.
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30
Corsair Ship light ship A Corsair ship commanded by a fearless Admiral seeking fame and fortune!
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24
Ballista missile siege Resembling a giant crossbow, this powerful weapon can fling javelins a great distance, skewering men with ease.
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24
Catapult missile siege Older style rock-flinging wooden artillery piece. Can throw flaming and normal shots.
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無法招募兵種 |
15
Serpent Bodyguards heavy cavalry Heavily armed and armoured bodyguards of the Haradrim.
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城市建築 |
Wooden Palisade (Upgrade) A Wooden Palisade gives a sense of security but is unlikely to delay determined attackers for very long.
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Ballista Towers Ballista Towers provide the defenders with enough firepower to keep attackers at bay.
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Stables A Stable allows for the recruitment of basic cavalry units.
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Town Watch The Town Watch have the minimum equipment and resources needed to train infantry.
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Bowyer A Bowyer allows for the recruitment of basic missile units.
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Ballista Maker A Ballista Maker allows the construction of ballista siege weaponry.
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Racing Track A Racing Track allows cavalry recruitment in a city, and the ability to stage races. It also improves public happiness.
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Leather Tanner A Leather Tanner offers the most basic armour improvements to new and retrained units.
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Port A Port allows a settlement to trade with the far-distant corners of the world.
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Merchant's Wharf A Merchant's Wharf allows an extra trade fleet, and increases trade to the settlement.
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Naval Academy A Naval Academy reduces the cost of naval units recruited in the region, while also improving their training.
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Grain Exchange A Grain Exchange is absolutely essential if townsfolk are to be fed and good profits made.
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Dirt Roads Dirt Roads increase the movement speed of units that travel along them, as well as improve trade.
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Land Clearance Land Clearance allows a region to begin producing enough food to encourage growth.
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Mines Mines increase the trade income generated by metal deposits in the region.
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Bimaristan A Great Bimaristan improves public health markedly, and also significantly lowers retraining costs in its host city.
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Shrine of Melkor A Shrine of Melkor converts a small percentage of the region to Followers of Morgoth, and improves happiness.
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Brothel A Brothel increases happiness in the settlement slightly, and allows the recruitment of a spy.
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Town Hall A Town Hall helps maintain law and order, as well as reduce squalor.
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Hashashim's Guild A Hashashim's Guild house improves law and order in the region, and the quality of locally trained assassins.
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Merchants' Guild A Merchants' Guild house improves both the trade income, and the quality of merchants created in the region.
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Thieves' Guild A Thieves' Guild house improves the quality of spies hired in the same settlement.
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Explorers' Guild An Explorers' Guild house slightly increases the movement speed of those trained in the same settlement.
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Horse Breeders' Guild A Horse Breeders' Guild improves the quality of cavalry units recruited in the region.
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城堡建築 |
Motte and Bailey (Upgrade) A Motte and Bailey is a simple, defensible outpost, little more than a watchtower and protective fence.
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Ballista Towers Ballista Towers provide the defenders with enough firepower to keep attackers at bay.
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Stables A Stable allows for the recruitment of basic cavalry units.
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Mustering Hall Men must be gathered, selected and trained if military strength is to be maintained.
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Bowyer A Bowyer allows for the recruitment of basic missile units.
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Ballista Maker A Ballista Maker allows the construction of ballista siege weaponry.
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Leather Tanner A Leather Tanner offers the most basic armour improvements to new and retrained units.
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Port A Port allows a settlement to trade with the far-distant corners of the world.
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Dirt Roads Dirt Roads increase the movement speed of units that travel along them, as well as improve trade.
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Land Clearance Land Clearance allows a region to begin producing enough food to encourage growth.
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Mines Mines increase the trade income generated by metal deposits in the region.
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Shrine of Melkor A Shrine of Melkor converts a small percentage of the region to Followers of Morgoth, and improves happiness.
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Caravan Stop A Caravan Stop increases trade, and allows the recruitment of camel cavalry.
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Horse Breeders' Guild A Horse Breeders' Guild improves the quality of cavalry units recruited in the region.
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