兵種單位 |
48
Light Elven Archers missile infantry Light archers with minimal protection and a long sword.
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48
Sentinels of the Woodland Realms missile infantry Effective archers armed with bows and elven blades.
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48
Silvan Heavy Archers missile infantry Medium infantry armed with longbows and short two-handed curved blades.
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48
Silvan Spearmen spearmen infantry Stalwart spearmen protected by a large shield and a spear.
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48
Forest Wardens light infantry Trained and hardened warriors with little armor, masters of surprise attacks.
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48
Silvan Heavy Spearmen spearmen infantry Heavily armored spearmen, brave and reliable at a battle line.
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48
Silvan Heavy Swordsmen heavy infantry Heavily armoured elite warriors, who will fight tirelessly to defeat anyone who would threaten their lands.
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24
Silvan Horse Archers missile cavalry Light and versatile horsearchers armed with bows and swords.
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30
Númerrámar light ship This light and manoeuvrable warship of the Fleet should not be underestimated for her size.
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30
Palarran light ship This heavy warship of the Fleet can outmatch most other vessels, though a Corsair Marauder will provide a challenge.
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24
Ballista missile siege Resembling a giant crossbow, this powerful weapon can fling javelins a great distance, skewering men with ease.
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24
Catapult missile siege Older style rock-flinging wooden artillery piece. Can throw flaming and normal shots.
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無法招募兵種 |
30
Sindar Archers missile infantry Trained and hardened archers protected by well crafted armour. Armed with bows and willing to die for their general.
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8
Ents heavy cavalry Ancient forest wardens of immense strength.
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60
Beornings heavy infantry Fearsome and hardy warriors, equipped with great axes. Might even transform into bears if provoked long enough.
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城市建築 |
Wooden Palisade (Upgrade) A Wooden Palisade gives a sense of security but is unlikely to delay determined attackers for very long.
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Ballista Towers Ballista Towers provide the defenders with enough firepower to keep attackers at bay.
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Stables A Stable allows for the recruitment of basic cavalry units.
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Town Watch The Town Watch have the minimum equipment and resources needed to train infantry.
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Bowyer A Bowyer allows for the recruitment of basic missile units.
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Ballista Maker A Ballista Maker allows the construction of ballista siege weaponry.
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Leather Tanner A Leather Tanner offers the most basic armour improvements to new and retrained units.
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Port A Port allows a settlement to trade with the far-distant corners of the world.
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Merchant's Wharf A Merchant's Wharf allows an extra trade fleet, and increases trade to the settlement.
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Grain Exchange A Grain Exchange is absolutely essential if townsfolk are to be fed and good profits made.
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Dirt Roads Dirt Roads increase the movement speed of units that travel along them, as well as improve trade.
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Land Clearance Land Clearance allows a region to begin producing enough food to encourage growth.
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Mines Mines increase the trade income generated by metal deposits in the region.
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Artist's Studio An Artist's Studio converts a small percentage of the region to Elven culture, and improves happiness.
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Brothel A Brothel increases happiness in the settlement slightly, and allows the recruitment of a spy.
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Town Hall A Town Hall helps maintain law and order, as well as reduce squalor.
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Ikoner's Studio An Ikoner's Studio reduces squalor, and amplifies the effects of art buildings.
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Theatre A Theatre improves public happiness throughout the settlement it graces.
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Merchants' Guild A Merchants' Guild house improves both the trade income, and the quality of merchants created in the region.
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Explorers' Guild An Explorers' Guild house slightly increases the movement speed of those trained in the same settlement.
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Woodsmen's Guild A Woodsmen's Guild improves the quality of archers recruited from the region.
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城堡建築 |
Motte and Bailey (Upgrade) A Motte and Bailey is a simple, defensible outpost, little more than a watchtower and protective fence.
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Ballista Towers Ballista Towers provide the defenders with enough firepower to keep attackers at bay.
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Stables A Stable allows for the recruitment of basic cavalry units.
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Mustering Hall Men must be gathered, selected and trained if military strength is to be maintained.
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Bowyer A Bowyer allows for the recruitment of basic missile units.
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Ballista Maker A Ballista Maker allows the construction of ballista siege weaponry.
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Leather Tanner A Leather Tanner offers the most basic armour improvements to new and retrained units.
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Port A Port allows a settlement to trade with the far-distant corners of the world.
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Dirt Roads Dirt Roads increase the movement speed of units that travel along them, as well as improve trade.
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Land Clearance Land Clearance allows a region to begin producing enough food to encourage growth.
|
Mines Mines increase the trade income generated by metal deposits in the region.
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Artist's Studio An Artist's Studio converts a small percentage of the region to Elven culture, and improves happiness.
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Woodsmen's Guild A Woodsmen's Guild improves the quality of archers recruited from the region.
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